Pro:
- strong atmosphere
- good character creation system
- great voice-overs
- complex combat and skill system
Con:
- ugly
- buggy
- terrible music
- lack of relateable/sympathetic NPCs
- dumb AI
- lack of powerful loot
Hi there!
Patch 1.06 will be released tomorrow. This is, what we've already finished for 1.06:
Character: Armor Display Bug of 1.05 fixed
Fights: Improved Arena Assignment
Dungeons:Light position improved
Fights: Prevent Spell overcasting (exception: Ignifaxius)
Fights: Fix Spellcost
Character: Parry updated
Travel: Fixed faulty Events freezing journey
Travel: Fixed encounter positions
Fights: Fix Initiative Display and Order
Thorwal: Replaced NPCs
House Scenes: Modified, replaced NPCs
Fights: Deactivated ActionCam
Fights: Activated Spell Chain and Menacle
Fights: Activated Spell Be My Friend
Fights: Activated Spell Evil Eye
Fights: Activated Spell Great Confusion
Fights: Activated Spell Horriphobus
Fights: Activated Spell Astral Theft
Fights: Activated Spell Somnigravis
Fights: Activated Spell Mad Dance
Fights: Activated Spell Clarum Purum
Fights: Activated Spell Falcon’s Vision
Fights: Activated Spell Plumbumbarum
Fights: Activated Spell Bane of Fire
Fights: Activated Spell Paralyse
Fights: Flee Battle activated
Fights: Greatly increased visual battle feedback
Fights: Character Movement improved
Villages: NPCs replaced in... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn
Patch 1.06 - release August 3rd, 2013 (11am GMT+2)
We decided to release tomorrow, because we want to finish the NPC-replacements and fix the Armory
Villages: NPCs replaced in all towns... Ala, Angbodirtal, Aryn. Auplog. Bodon, Breida, Brendhil, Clanegh, Daspota, Efferdun, Einsiedlersee, Fähre Angbodirtal, Felsteyn, Fähre Tjoila, Groenvelden, Guddasunden, Hjallander Hof, Hjalsingor, Kord, Kravik, Liskor, Ljasdahl, Manrin, Merske, Nordvest, Oberorken, Orkanger, Orvil, Ottarje, Overthorn, Peilinen, Phexcaer, Prem, Rovamund, Rovik, Rukian, Runinshaven, Rybon, Serske, Skelelle, Skjal, Thorwal, Thoss, Tjanset, Tjoila, Treban, Tyldon, Vaermhagen, Vidsand, Vilnheim
Locations: Tavern new
Locations: Tempel new
Blacksmith: New Anvil-Sound
Game Start: Welcome message (will also trigger in existing Games in every Temple of Thorwal)
Mainquest: Swafnild Egilsdotter harbour trigger fixed
Character: ST-Bonus Damage Accumulation fixed
Character: Fixed prssing “C” showing Quest- AND Inventory Screen
User Interface: Made ShowInventory and ShowQuestbook Buttons toggle their respective windows
Thorwal: Armory 30D Credit activated
Character: Payment Bug fixed
Market: Fixed Text Bug
System: Black Screen after intro fixed
They are definitely making progress on the patching pace, but other than ongoing egregious fixing they seriously need to take a breath and announce some manner of overall pointed direction for it and perhaps some sort of time table on things settling down a tad. As it is, pretty well just patching chaos in tandem with the general chaos that was release.
Schedule for Patch 1.07 - August 4th, 2013 (8pm GMT+2)
Texts: We’ll continue to remove placeholders based on community reports
Magic: Activate Horriphobus effect + NPC Fleeing
Character: Fix hang for All negative attributes mined
Character: Recalculate Armor mali on Levelup
Trade: Fix free Healers
Tavern: Fix wrong dialogs Branches
Items: Fix item equipment restrictions
Fight: Fix Gorah
Events: Check random Travel events further
Dungeon: Fix empty chests in spidercave
Dungeon: Fix pirate cave door Collider
Camp: Fix Save Game Time forward
Dungeon: Fix Orc Cave entrance
Towns: Add NPC in front of Ugdalf
Preliminary Schedule for Patch 1.08 - August 5th, 2013 (8pm GMT+2)
Texts: We’ll continue to remove placeholders based on community reports
Fight: Activate break weapons
Fight: Fix Throwing weapons usage
Item: Fix ST-Belt
Fight: Add more Sounds
Towns: Rework Market Booths to refelct purpose
Fight: Add new Models
Fight: Fix Opponent Portraits
Preliminary Schedule for Patch 1.09 - August 6th, 2013 (8pm GMT+2)
Texts: We’ll continue to remove placeholders based on community reports
Quest: Fix Ugdalf Triggers
Character: Make Character Images and Names Changeable after Creation
Items: Make Torch and Tinderbox operational
Camp: Use Skills
We want to integrate community Feedback into this patch, so the Plan is prelminary
Bobbles You don't need to keep both threads updated. Post only in the one in Computer RPG Discussion.
Also I would suggest you use your time to fix more bugs bobbles, not posting updates here.
They're fixing bugs faster than people can find them. This must be a world record attempt for the Guinness Book of Records.