So I'm playing Prelude to Darkness right now and loving the fact that there are so many varied and innovative uses for skills such as speech, nature, literature and lore, and music. However, I much more prefer the way Arcanum, Fallout and Torment handle the actual use of these skills in dialogues. When I tried to persuade someone in PtD to stop gambling, the option was something along the lines of "Try to persuade him to stop gambling". In the other games I would actually have had to engage in a debate about the subject, read the arguments the PC makes and choose the right counter argument for the opponent's answer. This was great in the Bedokaan village in Arcanum where you had to actually think of what you say to the leader to form an alliance between elves and his people. And it was great in Torment to actually have the chance to tell Dak'kon each of the messages of his Circle yourself and not just choose a "Reveal him the secrets of the Circle" option.
I read some of the early PtD discussions on this board and noticed that you liked the way rarely used skills can be improved by paying trainers to train you. Do you still think this way or is every skill equally useful in AoD? Are there purposefully less useful skills that are there for just some spesific moments? You called outdoorsman a flavor skill in Fallout saying that it wasn't even supposed to be supported. Are there such skilsl in AoD? Hopefully not. Or at least make it clear in the character creation ("This is here to make the game look cool, it's not a choice, don't put too many points in it!").
Lastly, non-transparent walls cause much pain and suffering. Adjusting camera every time you enter a small room isn't fun.
I read some of the early PtD discussions on this board and noticed that you liked the way rarely used skills can be improved by paying trainers to train you. Do you still think this way or is every skill equally useful in AoD? Are there purposefully less useful skills that are there for just some spesific moments? You called outdoorsman a flavor skill in Fallout saying that it wasn't even supposed to be supported. Are there such skilsl in AoD? Hopefully not. Or at least make it clear in the character creation ("This is here to make the game look cool, it's not a choice, don't put too many points in it!").
Lastly, non-transparent walls cause much pain and suffering. Adjusting camera every time you enter a small room isn't fun.