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Silent Hill 5

  • Thread starter A user named cat
  • Start date

A user named cat

Guest
Well the PC version is out on Steam. The game is fucking unplayable though for me. This is the first game I've ever come across that requires either a dual core or x2 cpu. Ridiculous considering the average visuals, talk about horrible optimization.

Tons of people bitching about lag issues and videos freezing as well. Wonder if it will ever get a patch, what a completely shoddy console port.
 

baronjohn

Cipher
Joined
Nov 8, 2008
Messages
2,383
Location
USA
+ pretty graphics
+ an area spans entire buildings now
- some visual defects
- button mashing sequences
- combos
- dodging that requires superhuman reflexes
- fast, hard hitting monsters
- fps limited to 30
- save point feel a thousand miles apart
- only 5 save states
- too much HUD
- loading screen shows tips
- escort missions
- havok physics is bleh
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
Phantasmal said:
Well the PC version is out on Steam. The game is fucking unplayable though for me. This is the first game I've ever come across that requires either a dual core or x2 cpu. Ridiculous considering the average visuals, talk about horrible optimization.

wait until you play GTA4. Bully's optimization is probably the worst one for the PS2 game I've ever seen - UE3 games are much less demanding - and if that tells how Rockstar "optimizes" their games now - then I believe GTA4 "optimization" will beat that by mile, considering that GTA4 looks like shit graphix-wise.
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
[quote="baronjohn]- escort missions [/quote]

Oh for the love of Christ, not again.

Didn't they learn anything from Shitty Hill 4?
 

Kaiserin

Liturgist
Joined
Mar 14, 2008
Messages
4,082
Fat Dragon said:
skyway said:
considering that GTA4 looks like shit graphix-wise.
lol wut
It's pretty when you're looking at a scene, but if you focus at any individual piece of it the whole thing falls apart. Rockstar did a good job for their level of expertise, they just don't have a lot of talent in that department.
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
Phantasmal said:
Not sure how people enjoyed SH3, to be honest. Obviously it was better than 4 and had the crazy shit going for it -- but it was just too in your face. They ruined the scares and fear factor by shoving way too many monsters in front of you. It didn't help when you had to backtrack quite a bit and put up with the annoyingly loud encounter music. You could just tell the series was going downhill from there on, I guess they wanted to get Resident Evil sales or something.

While SH3 wasn't quite on par with SH1 and SH2, I still enjoyed the game and finished it. The atmosphere was excellent, and the combat mechanics (and difficulty) were greatly improved from SH2. As always, the music was fantastic.

To those who didn't enjoy SH3, what flaws did it have that the previous games didn't?
 

A user named cat

Guest
mountain hare said:
While SH3 wasn't quite on par with SH1 and SH2, I still enjoyed the game and finished it. The atmosphere was excellent, and the combat mechanics (and difficulty) were greatly improved from SH2. As always, the music was fantastic.

To those who didn't enjoy SH3, what flaws did it have that the previous games didn't?
Am I entitled to answer this too? Well uh.. sort've already did. Too much combat was its biggest and most fatal flaw. It lacked any type of build up, especially compared to the way SH 2 was done. Some of the monster designs were neat, but you see them far too often and they're just flat out annoying to kill (flying monsters come to mind). They were very easy to outrun so it didn't really have that survival feeling, more like a "get the fuck out of my way you worthless obstacle" feeling.

The previous games didn't suffer from overpopulation so it was no big deal to stop and dispatch an enemy in case you had to backtrack. They were more about trying to survive your character's ordeal and make it out of Silent Hill than about trying to survive against an onslaught of endless annoying monsters.
 

mountain hare

Scholar
Joined
Apr 18, 2008
Messages
236
Phantasmal:

Too much combat was its biggest and most fatal flaw.

But later you claim that:

They were very easy to outrun so it didn't really have that survival feeling,

If it's very easy to outrun enemies, surely you can just avoid the excessive combat? I remember avoiding most combat encounteres in SH3.

Also note that I found the enemies in Silent Hill 2 far easier to outrun.

It lacked any type of build up, especially compared to the way SH 2 was done.

I don't think that it 'lacked a build up', but I do agree the build up was inferior to that of SH 2. Especially since veterans were pretty much aware from the outset as to nature of Heather.

Some of the monster designs were neat, but you see them far too often and they're just flat out annoying to kill (flying monsters come to mind).

The same applies for Silent Hill 1, especially after the town slides into the Otherworld.
 

A user named cat

Guest
Just because you could outrun enemies, didn't mean that the game didn't present you with too much combat. There were monsters practically everywhere. Hardly any... silence.

As for the SH 1 comparison regarding enemies, you weren't bombarded and swarmed repeatedly so no that didn't apply to that game. Even in the otherworld it wasn't nearly as bad as even the regular areas of SH 3.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,086
SH3 had a lousy story, they tried to connect it with the first game but they didn't do a good job. Also the puzzles were fewer than the previous games and mostly unimaginative.
 

A user named cat

Guest
Finally got around to playing this as it required more than a single core and recently I got a quad. Game actually runs smooth and has no technical problems.

As for the guts of it, they just didn't get it right. The level design is done well enough but everything seriously lacks any type of build up. The first transition into the dream/hell world is so anti-climatic it's almost depressing. The enemies they tossed in also seem to have no connection to the main character unlike the first games.

The combat mechanics honestly do not feel any better either, just faster. Enemies in turn take much more damage, so you find yourself button mashing everyone to death while hitting dodge once in a while. You know you start off on the wrong foot as the very beginning of the game opens with a god damn button mashing time event.

It's just too consolized, too Western horror and too next-gen mainstreamed. They need to let Team Silent go back to work on the next one. This is one series and type of game people should agree on that the Japs do a shitload better than Western developers.
 

Dire Roach

Prophet
Joined
Feb 28, 2007
Messages
1,592
Location
Machete-Knight Academy
It's just too consolized, too Western horror and too next-gen mainstreamed.
Too ResidentEvilized? Sad to see such a promising opportunity to redeem the series go to waste like that. Konami should just remake the first two. (Like Capcom did with RE ironically)
 

A user named cat

Guest
Basically yes, quite Resident Evil-like. It just feels very homebrewed, there's hardly any atmosphere either -- think a hollywood remake of a Japanese horror movie. Everything happens in a rushed and fast forwarded manner without stopping to let you take in the surroundings.
 

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