Admiral Rimjob POOBUM
Arcane
So the SH5 plot isn't GUBBERMINT CONSPIRSEY according to wikipedia. That's something, at least.
Phantasmal said:Well the PC version is out on Steam. The game is fucking unplayable though for me. This is the first game I've ever come across that requires either a dual core or x2 cpu. Ridiculous considering the average visuals, talk about horrible optimization.
lol wutskyway said:considering that GTA4 looks like shit graphix-wise.
It's pretty when you're looking at a scene, but if you focus at any individual piece of it the whole thing falls apart. Rockstar did a good job for their level of expertise, they just don't have a lot of talent in that department.Fat Dragon said:lol wutskyway said:considering that GTA4 looks like shit graphix-wise.
Phantasmal said:Not sure how people enjoyed SH3, to be honest. Obviously it was better than 4 and had the crazy shit going for it -- but it was just too in your face. They ruined the scares and fear factor by shoving way too many monsters in front of you. It didn't help when you had to backtrack quite a bit and put up with the annoyingly loud encounter music. You could just tell the series was going downhill from there on, I guess they wanted to get Resident Evil sales or something.
Am I entitled to answer this too? Well uh.. sort've already did. Too much combat was its biggest and most fatal flaw. It lacked any type of build up, especially compared to the way SH 2 was done. Some of the monster designs were neat, but you see them far too often and they're just flat out annoying to kill (flying monsters come to mind). They were very easy to outrun so it didn't really have that survival feeling, more like a "get the fuck out of my way you worthless obstacle" feeling.mountain hare said:While SH3 wasn't quite on par with SH1 and SH2, I still enjoyed the game and finished it. The atmosphere was excellent, and the combat mechanics (and difficulty) were greatly improved from SH2. As always, the music was fantastic.
To those who didn't enjoy SH3, what flaws did it have that the previous games didn't?
Too much combat was its biggest and most fatal flaw.
They were very easy to outrun so it didn't really have that survival feeling,
It lacked any type of build up, especially compared to the way SH 2 was done.
Some of the monster designs were neat, but you see them far too often and they're just flat out annoying to kill (flying monsters come to mind).
Too ResidentEvilized? Sad to see such a promising opportunity to redeem the series go to waste like that. Konami should just remake the first two. (Like Capcom did with RE ironically)It's just too consolized, too Western horror and too next-gen mainstreamed.