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Review Silent Storm sweet nothings at Netjak

Saint_Proverbius

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Tags: Silent Storm

There's a <A href="http://www.netjak.com/review.php/563">review</a> over on <a href="http://www.netjak.com/">Netjak</a> about <a href="http://www.silentstorm-online.com">Silent Storm</a>. While it mentions some gripes, the review is pretty damned positive saying it's one of the better tactics experiences out there even if the character system is a bit odd. Here's a bit of the intro:
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<blockquote>Venus & Braves, Generation of Chaos III, Advance Wars 2, Disgaea, Final Fantasy Tactics Advance, Fire Emblem, Onimusha Tactics, <u>UFO: Aftermath</u>, Dynasty Tactics 2, and Front Mission 4. <u>All turn-based strategy games</u>. All at least partially reviewed by me. Some good, others not worth the bits they are comprised of. While the merits of each individual game are debatable, what isn't up for debate is the fact that this is one of the best times ever for the Strategy and Strategy-RPG enthusiast.
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The best part is...the games keep coming! After completing Front Mission 4, I had Naruto Konoha Senki waiting, and this game, Silent Storm. The shrewd guys over Encore Publishing sent me a copy after checking out my UFO: Aftermath review and <u>figured I was probably an Strategy enthusiast</u>, and that I would like this particular game. Well, <u>they were right on both counts</u>! Silent Storm bests UFO: Aftermath on the PC, and falls into the upper echelon of not only the Strategy games, but games in general.</blockquote>
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Of course, not much of that has to do with <A href="http://www.silentstorm-online.com">Silent Storm</a>, but I just thought that was the best part of the thing right there.
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

Sharpice

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Oct 24, 2002
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It's interesting that most of the turnbased game mentioned here are made by japanese for console.
 

Sol Invictus

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Japanese console tactics games are pretty fun, compared to the shit in the American market. I can't say I'm a fan of their RPGs (God no!) but their tactical combat games are pretty damn nifty, and turn-based to boot. I only wish they were less linear and had more randomness and customization, though. Some of the battles are really not that much different from real time action fighting games where killing a boss requires a set series of moves.

Think Anachronox. There are however good exception.
 

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