Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.gamespot.com>GameSpot</a> has posted the first <a href=http://www.lucasarts.com/games/swkotor_sithlords>Knights of the Old Republic 2: The Sith Lords</a>' <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6102189.html>designer diary</a> about making the demo for E3, written by <b>Mike Gallo</b> and <b>Chris Parker</b>
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<blockquote><b>Force Powers</b>
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We picked Force Sight, a power that required a significant amount of graphical programming to make it look cool; it lets you see through doors and read the force aura of characters in the world. We picked Force Crush, a power that required we add animation for every character in the game, new and old, allowing them to be lifted in the air and crumbled like a pathetic paper hat. And we decided to make sure a number of other force powers like Force Rage worked, even though we knew we wouldn't be able to cover them in the demo.
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<b>Feats and Skills</b>
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In the end, we glossed over these in the five-minute demo even though many were working in the game at the time. And it's a shame for the RPG gamer. Demolitions modify the amount of damage that grenades and placed mines do. A character's Treat Injury skill modifies how effective healing items are. The entire system of item creation and upgrading was almost completely glossed over. We didn't even hit on the new combat feats like Unarmed Fighting feats or the feats for using the new weapons.
<br>
<br>
<b>Characters</b>
<br>
We've added a bunch of new characters--with their own skills, abilities, and personas--that can join your party. We were hardly able to touch on what those characters are all about. And what about the returning characters? In the five-minute demo we said "some characters from KOTOR will be returning in various roles, from characters that can join your party again to those that just make cameo appearances." But to be honest, this was actually kind of nice because not talking about them means we don't need to talk about the roles they play in the story. </blockquote>
<br>
Who cares about characters and skills, when you can show people cool powahz and special effects?
<a href=http://www.gamespot.com>GameSpot</a> has posted the first <a href=http://www.lucasarts.com/games/swkotor_sithlords>Knights of the Old Republic 2: The Sith Lords</a>' <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6102189.html>designer diary</a> about making the demo for E3, written by <b>Mike Gallo</b> and <b>Chris Parker</b>
<br>
<br>
<blockquote><b>Force Powers</b>
<br>
We picked Force Sight, a power that required a significant amount of graphical programming to make it look cool; it lets you see through doors and read the force aura of characters in the world. We picked Force Crush, a power that required we add animation for every character in the game, new and old, allowing them to be lifted in the air and crumbled like a pathetic paper hat. And we decided to make sure a number of other force powers like Force Rage worked, even though we knew we wouldn't be able to cover them in the demo.
<br>
<br>
<b>Feats and Skills</b>
<br>
In the end, we glossed over these in the five-minute demo even though many were working in the game at the time. And it's a shame for the RPG gamer. Demolitions modify the amount of damage that grenades and placed mines do. A character's Treat Injury skill modifies how effective healing items are. The entire system of item creation and upgrading was almost completely glossed over. We didn't even hit on the new combat feats like Unarmed Fighting feats or the feats for using the new weapons.
<br>
<br>
<b>Characters</b>
<br>
We've added a bunch of new characters--with their own skills, abilities, and personas--that can join your party. We were hardly able to touch on what those characters are all about. And what about the returning characters? In the five-minute demo we said "some characters from KOTOR will be returning in various roles, from characters that can join your party again to those that just make cameo appearances." But to be honest, this was actually kind of nice because not talking about them means we don't need to talk about the roles they play in the story. </blockquote>
<br>
Who cares about characters and skills, when you can show people cool powahz and special effects?