DraQ said:
Claw said:
By the way, I hated the spellmaker in Morrowind.
Why? It was somewhat plain and could use more options, but it allowed for some genuinely interesting things when playing as a mage.
Well, I guess there were multiple issues. First of all, I while the possibilities may be interesting, the spell making itself was thoroughly unappealing to me. I hated having to go to some NPC or having to pay money (what a great way to incentivize experimenting), and when I saw the interface for the first time I was like
I never got very deeply involved in the spellmaking. I never got many spell effects, and from what I recall I couldn't create very potent spells with a high chance of success, so I guess I was scraping at the bottom of what was possible.
I'm not sure what my problem was, I don't recall too much of playing Morrowind except that I fancied crafting enchanted items with just enough charges for one or two uses and used them more than casting spells.
Maybe I just had to buy more of those useless spells I scoffed at to get the basic effects.
Possibly by the time I got access to spellmaking, I was already too demotivated as I believe I quit playing shortly afterwards.
Unfortunately, I found Morrowing, including magic, quite dull. In fact, I was unimpessed by the visual FX and found the spellcasting sounds annoying. I can still hear them when I think about it. Blech.
One thing does interest me though:
DraQ said:
Coma (I'm not the author of this one):
fortify fatigue (must last longer than any of the other effects)
damage willpower, strength, agility, endurance
How exactly does this work?