Mangoose
Arcane
By 30+ times you mean two power attacks at level 30 on Master difficulty?Reptilian Shapeshifter said:Having to hit a bandit wearing hide armor 30+ times before he goes down is fucking stupid.
By 30+ times you mean two power attacks at level 30 on Master difficulty?Reptilian Shapeshifter said:Having to hit a bandit wearing hide armor 30+ times before he goes down is fucking stupid.
Wyrmlord said:I was amazed by his statement as well. Most enemies die instantly on Master difficulty with a well built Two Handed Weapon character. The exceptional ones take two or three blows.
By the way, I finally got Epic Ebony Warhammer, Epic Ebony Armour, Epic Ebony Helmet, Epic Ebony Gauntlets, and Epic Ebony Boots, all at Level 23. And getting the Smithing skill to be able to craft all those high level equipments by mass producing Iron Daggers cost me merely 5800 of my 6500 gold.
YEEEAAAAAAH...
Now to put fire resistance on all of them.
toro said:At level 20, I'm already burn-out and pretty much bored to death.
I managed to completely fucked up Maraketh area. There is a quest at Thalos altar which gets you in the prison and then you have to escape. Did that. But then I went back to the Thalos altar and I've found the previous 3 guards asking me the same thing (!?) They did not acknowledge the fact that the Jarl admitted I had no involvement in the Maraketh's murders. I had to kill them. And then I had to kill all the guards from the city. I have something like 8000 gold bounty on my head. But I don't care.
Then I went to the main Foresworn camp and I killed their leader in front of the entire camp. Nobody moved a muscle. So I think I fucked up my standing both with Maraketh Jarl and the Foresworn. Real C&C. My ass.
And more:
- After +20h I still struggle with the menu. It's unbelievable retarded and there is not even a simple stat info screen. Even choosing a perk is a hassle.
- The caves seems to be handmade, in fact the entire world is handmade. But I cannot shake the feeling of a crowded room. Too many shitty things all over the place.
- There are spellcasters way more dangerous than dragons. So, there goes the lore.
- And the combat. I didn't have big expectations, but I wanted something more fluid. Which is not. With the weird animations, the only way to do it is to mash the mouse buttons and watch the health bars. I'm playing a one-hander/shield avatar, but the mechanics are simply too clunky to have a fluid experience. Therefore there is no sense of achievement like in Gothic for example.
- After 10-20 caves, there is a feeling of déjà vu. Like I said before, the caves seems to be handmade, therefore visually they don't repeat. But if the game has 150-200 caves in total, there is one constant in each one of them: KILL EVERYTHING. And that's the entire game.
- Once again, the trading system is retarded. If you buy a sword with 2000 gold and want to resell it, maybe you get 300 gold on it. You want ingredients for potions. Tough luck. All of them are expensive.
- Overall this game made me feel like playing a mmorpg. In fact the skill system is perfect for a grinding mmorpg. And the only good thing was when by mistake I've power attacked and killed my dog
In other words, I feel drained of any energy or motivation to continue. And I simply break down when I got another quest in the opposite side of the map. I didn't want to use fast travel and I didn't want to ride to the destination. Fuck it. I'm done.
Mangoose said:By 30+ times you mean two power attacks at level 30 on Master difficulty?Reptilian Shapeshifter said:Having to hit a bandit wearing hide armor 30+ times before he goes down is fucking stupid.
Game balance is completely missing. Dual wield one-handed is probably the most optimal playstyle in the game and this is quite easy to figure out.I've never gotten why people rag on Skyrim's one-handed/sword-and-board combat as "button mashing" or "just standing there are swinging wildly".
Vb said:A question for those who can withstand Skyrim's tedium better than I can:
Do the dungeons at higher levels (35 - 40 and up) have better design with multiple paths ? Or are they also linear corridors for the most part, punctuated with a badly-hidden chest now and again ? When I quit the game for good at 30-odd, I did more exploring while hiking around outside the "dungeons" of Skyrim.
Vb said:A question for those who can withstand Skyrim's tedium better than I can:
Do the dungeons at higher levels (35 - 40 and up) have better design with multiple paths ? Or are they also linear corridors for the most part, punctuated with a badly-hidden chest now and again ? When I quit the game for good at 30-odd, I did more exploring while hiking around outside the "dungeons" of Skyrim.
attackfighter said:The only difference between a dungeon at level 1 and a dungeon at level 50 is what level the monsters in it scale to. The layout wouldn't change at all.
Vb said:A question for those who can withstand Skyrim's tedium better than I can:
Do the dungeons at higher levels (35 - 40 and up) have better design with multiple paths ? Or are they also linear corridors for the most part, punctuated with a badly-hidden chest now and again ? When I quit the game for good at 30-odd, I did more exploring while hiking around outside the "dungeons" of Skyrim.
Nope complexity doesn't increase; dwemer ruins are actually one of the worst dungeon types. Good dungeons are extremely rare (less than 5%).Vb said:Allow me to rephrase my question: Do the dungeons meant for high-level characters ramp up the complexity as far as the dungeon structure is concerned ? Most of my dungeoneering time was spent in uninspired, linear caves and crypts, making the whole dungeon aspect formulaic.
Dwemer ruins (at least the one in the Main Quest) seemed massive, though, and I'm wondering whether those kinds of dungeons are the exception rather than the norm at higher levels as well.
Lorefags heaven. Not much to see otherwise.Neeshka said:Blackwatch - a large open area underground place with glowing mushroom trees. Although it looks nice and has a somewhat non-linear design it serves almost zero purpose and has an incredibly annoying gather 20 things type quest. The "dungeons" in here again are linear dwemer ruins.
God... Drunkenness...Neeshka said:Misty grove with sanguine (god of drunkenness)
Keep your retarded DoF out of my fucking Morrowind!baronjohn said: