Excidium
P. banal
And I bet the character still has no diagonal walking animation.
The Giant Frostbite Spider, in motion, may well be one of the most frightening things I’ve ever seen.
besides igniting a flammable liquid, they already had environmental hazards. i killed countless enemies by letting them trip their own traps or tossing a log to knock them over a cliff. unless they introduce some kind of trap-making skill, i don't think this will be anything more than a few obvious oil burning setups.Coyote said:(Edit: Apparently they are implementing some environmental hazards, which is a small step forward.)
4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history.
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19. The skills/perks system is presented as a vast, twinkling star field populated by stellar patterns in the shape of this world’s various gods. The idea is your character looks to the very heavens for inspiration and power, rather than to some out of game list of stats. As you pick a perk the chart slowly lights up. “You’re creating this custom constellation just drawn for you.” It’s epic, strange and beautiful, and it makes character-tailoring visually part of the game rather than a bunch of statistics strewn across the menu screen.
17. There’s a real in-game economy. If, for any reason, you decide to destroy a local lumber mill, you’ll find it results in a shortage of wooden objects such as arrows in nearby shops. You probably shouldn’t destroy the lumber mill, then. Alternatively, you could chop some wood for the lumber mill, which will earn you a bit of cash.
Alec Meer said:For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…
… 6. For a dragon, combat is debate. When it’s breathing fire at you, it’s talking at you in power-words, or Shouts. Your part in the discussion is to Shout back…
AndhairaX said:They have added perks, which were not in any elder scrolls game before, so they have kinda deepened the system.
villain of the story said:fugly boxes and fuzzy, endless lists
[...]
bunch of statistics strewn across the menu screen.
villain of the story said:17. There’s a real in-game economy. If, for any reason, you decide to destroy a local lumber mill, you’ll find it results in a shortage of wooden objects such as arrows in nearby shops. You probably shouldn’t destroy the lumber mill, then. Alternatively, you could chop some wood for the lumber mill, which will earn you a bit of cash.
100% sure that this is bullshit, misinterpreted by this cocksucking cockroach because he is unable to comprehend what he is told. Stuff like that just isn't Bethesda stuff. They don't operate on such a level while regarding game mechanics. And if it indeed is true, woe to the gamers because pretty sure, the implementation will be the most retarded thing.
Probably not. They will probably have 0 arrows in the nearest town, but arrows will still be available in every other town in the world. We can hope they will increase in price in these other cities. But causing a shortage of lumbermills game-wide will not have any consequences on anyone but you, the player. Wood-related quests will still happen, bandits will still shoot copious supplies at you, and the falseness of this "real in-game economy" will be evident. That's my prediction. Completely cosmetic and limited to the player.Clockwork Knight said:That actually sounds pretty simple to implement. Like, there will be some buildings that affect the economy; if those are destroyed, the merchants nearby will have 20 arrows each available for buying instead of the regular 100. The woodchopping will probably be a minigame, like in Fable 2.villain of the story said:17. There’s a real in-game economy. If, for any reason, you decide to destroy a local lumber mill, you’ll find it results in a shortage of wooden objects such as arrows in nearby shops. You probably shouldn’t destroy the lumber mill, then. Alternatively, you could chop some wood for the lumber mill, which will earn you a bit of cash.
Clockwork Knight said:That actually sounds pretty simple to implement. Like, there will be some buildings that affect the economy; if those are destroyed, the merchants nearby will have 20 arrows each available for buying instead of the regular 100. The woodchopping will probably be a minigame, like in Fable 2.
gc051360 said:The Giant Frostbite Spider, in motion, may well be one of the most frightening things I’ve ever seen.
What a fucking retard.
These hype-machine's don't even have personalities anymore....his preview of Elder Scrolls VI will feature the following line:Clockwork Knight said:villain of the story said:fugly boxes and fuzzy, endless lists
[...]
bunch of statistics strewn across the menu screen.
Why would this guy even bother playing rpgs, I wonder. It's like playing a racing game and bitching about how you have to arrive in first place to get the trophies.
http://www.rockpapershotgun.com/2011/04 ... ut-skyrim/4. The menus are pure sex, basically. The crisp, floating text, tiered menus and full 3D renderings of every inventory item is light years ahead of the fugly boxes and fuzzy, endless lists of Oblivion and Fallout 3. Seriously: these may be the best-looking in-game menus in history.