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So, anyone playing League of Legends?

Renegen

Arcane
Joined
Jun 5, 2011
Messages
4,064
I don't know... LoL matches still pale in comparison to Dota 2 or even HoN, the only cool stuff that happens ALWAYS includes flashing. It's a fun game to play but really fucking boring to watch.
I do agree. Part of the reason the game is boring to watch is because coordinated teams play much safer and just try to cs. This is already true in high elo, but in competitive play some lanes are even for the whole duration. An "all-in" leads to the other person recalling and losing 10 cs, wow. Another huge part is that you simply don't see the skill level of the pros because of the cameraman. Imagine watching Alex Ich for the whole match and how he handles every single cs, harass and zoning. But you don't see his individual skill, how he handles cooldowns, how he deals with imperfect information, you just see when he flashes in for the kill because his jungler was around. And finally competitive games have a different meta, I get so excited to see different bot lane combos and then they lane swap.

Cheering for your favourite team is fun, but I much prefer watching streamers playing my roles or my champions than watching pro games.
 
Joined
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So some stream was labeled "Junglers from A-Z", was it snoopeh, and I naturally wanted to see them Anivia jungles and so, turns out the pussy only plays real junglers, pffft. So I decided to play through all junglers (all I have, that's missing 10 champions or so) in reverse alphabetical order.

The first was Zilean. Surpirisingly there wasn't much crying at all. Well. Zilean jungle. He clears like fucking shit, I didn't do my red in forever because it was too difficult, instead I level 2 ganked zed which cost him half his life, then I invaded amumu and killed him in his jungle, causing him to type "low" (what does that mean, yeah I can see he was low, I don't get how you get to ~200 health with Amumu when you're at your red). Well I had great trololo fun, cock blocking Kha'zix kills with Zilean ultimate, bomb kills, never going to do it again and I shudder to thing how Nami or Janna jungles would go.

ZILEAN_zps9aaa8c37.jpg
 
Self-Ejected

Ulminati

Kamelåså!
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PATCH NOTES! PATCH NOTES! GIT YER PATCH NOTES HERE!
http://euw.leagueoflegends.com/news/patch-35-notes

Karma, the Enlightened One
Karma has been relaunched with updates to her model, her kit and her story. If you would like more information, you can read more here.
  • Gathering Fire (Passive)
    • Reduce’s Mantra’s cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karma’s basic-attacks).
  • Inner Flame (Q)
    • Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
    • Mantra Bonus – Soulflare: Deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
  • Focused Resolve (W)
    • Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
    • Mantra Bonus – Renewal: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
  • Inspire (E)
    • Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
    • Mantra Bonus – Defiance: The shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
  • Mantra (Ultimate)
    • Karma empowers her next ability within 8 seconds for an additional effect.

New karma looks like shit and kit seems meh. Somewhere, Undead Phoenix slits his wrists.

Akali
Akali’s Twilight Shroud was behaving inconsistently before this patch, so we’ve adjusted it to better match its visual and theme, and to provide greater opportunity for counterplay.
  • Twilight Shroud
    • Akali is now immediately stealthed/revealed upon entering/leaving the Shroud zone
    • Akali is now immediately stealthed when casting Twilight Shroud directly on herself
    • Akali is now revealed from stealth upon casting a spell or beginning an attack rather than upon dealing damage
    • Delay on re-stealthing increased by 0.15 seconds
Making her visible for longer and appear sooner is a pretty hefty nerf to Akali. But givne how often she snowballs out of control it's probably necessary. Props to RIOT for not nerfing EVERYTHING about a champion for once. Not that I expect they'll make a habit of slow, incremental changes.


Udyr
In this patch, we’ve made some substantial changes to Udyr. Our goals were to make changing stances feel more impactful, transfer power from passive stats to actual noticeable effects and reduce problematic lane issues. For example, Turtle Stance currently allows Udyr to become an immovable object in lane once he gets ahead, and we want to address that.
  • Mana cost of all stances decreased to 47/44/41/38/35 from 55/50/45/40/35
  • Monkey's Agility
    • Now grants 5 Movement Speed per stack instead of 4% bonus Armor and Magic Resistance
  • Turtle Stance
    • No longer returns mana when dealing damage
    • Shield increased to 60/100/140/180/220 from 60/95/130/165/200
    • Udyr can now critically strike in Turtle Stance
  • Bear Stance
    • Udyr now ignores unit collision while the movement speed bonus is active
    • Udyr now performs a slight dash toward his target on stunning attacks while the movement speed is active
    • Bear stance attacks can no longer be self-interrupted mid-attack
    • Movement speed increased to 15/20/25/30/35% from 15/18/21/24/27%
    • Movement speed duration reduced to 2/2.25/2.5/2.75/3 seconds from 2/2.5/3/3.5/4
  • Phoenix Stance
    • First attack after activating Phoenix Stance now immediately procs the fire cone in addition to every 3rd attack
    • No longer grants bonus Ability Power and Attack Damage when activated
    • Ability Power ratio on the fire cone increased to 0.45 from 0.15
    • Updated the fire cone's spell effect to be more visible

Gotta pick up Turtlemanbearkittybird™ again and see how this affects him. Wonder if the lack of mana on-hit will affect his jungle sustain. Either way, ignoring unit collision in Teddy stance is a fucking godsend. This may be just the thing Udyr needed.

Champion Select AFK Detection
  • When any player in a match-made game fails to select a champion before their timer expires, the game is terminated.
  • A player who fails to select a champion is given a queue dodge penalty. The dodge penalty functions exactly the same as if the player closed their PVP.net client.
  • Solo players who succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams whose members all succeed in selecting a champion are returned to the front of the matchmaking queue.
  • Arranged teams with one or more members who fail to select a champion are returned to the arranged team lobby.
  • Draft mode is handled on a pick-by-pick basis. If a player fails to pick a champion during their turn, the game is terminated immediately. Players later in the draft order, who did not have an opportunity to pick a champion, are given the benefit of the doubt and not assigned a dodge penalty.
  • This feature currently only applies to match made games. Custom games still assign a random champion if one is not selected.

:yeah:

General
  • Turrets
    In Season 3, we made a few changes that made turrets feel less like a safe haven for defenders – especially in the early parts of the game. Specifically, with turrets attacking minions in a set order and some champions itemizing for health earlier on, it’s become easier for teams to push aggressively and even dive turrets with low risk. These changes should give defending players more of a fighting chance when under their own turret.
    • Turrets now deal 105% damage to champions for the first attack, increased from 94.5%
    • Turrets now deal 25% additional damage for consecutive attacks on the same champion (max 225%), increased from 20% (max 210%)
  • Siege Minions
    • Siege Minions now take 70% damage from Turrets, increased from 50% damage
    • Siege Minions now deal 150% damage to Turrets, reduced from 200% damage
  • Super Minions
    • Super Minions now take 70% damage from Turrets, increased from 50% damage

o_O

Wut?

Oh well, in before I get myself killed 5-6 times because I misjudge how many tower shots I can survive. The -5% damage from towers mastery just became mandatory in at least 3 of my mastery pages.



There's a bunch more in the link at the top of the post, but it's mostly just bugfixes or really minor tweaks.
 

Grunker

RPG Codex Ghost
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Joined
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Copenhagen

Towers had become a minor nuisance, bot getting dived at level 5 becoming the norm. The other day, Swain and Jungle Shen dived my Renekton at full HP at level 3 and got away with it, despite me stunning and popping a potion of fortitude.
 

Berekän

A life wasted
Patron
Joined
Sep 2, 2009
Messages
3,115
Can't wait to try the new Udyr, the new turtle stance sucks but the other changes should make up for it.
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,364
Location
Djibouti
"I will carry harder! Riot is always right!"

Hecarim is loaded into the "ambulance".




good riddance trolololo
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
even if i fucking play tank mundo i wouldnt won that game because my team mates were fucking retarded hurrr durr lets focus the tank! or hurr durrr blame the tank for not carrying the whole team to victory!!
- looks guize i play nidale and i fucking miss all my shoots!!
- look guize im fucking jarvan iv and i trap the whole team under enemy turret!!
- look guize im renekon whoops i died again!
- look guize im zilean and i never use my ulty on my team mates lols.
- lol im luxx and i miss all my ultis!! who? i dont fucking know !!
- lol im jungler shaco nooo fair enemy team warded jungle!!!! report malphite!

every time i play this game i find myself with these dumbfucks who spend 200$ :takemyjewgold: in cool looking champions soo they can fuck up my games... i mean fucking dps yi without any defense... whats this shit the 2009?.
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
so...what is he?
and what is your definition of a tank?

some one who can actually start a fucking fight without getting kill on approach...

you mean like a guy who gets CC reduction, a massive slow to catch someone out(1), a massive health regeneration(2)/speed boost to engage and keep engaged and some AD to deal some deeps?


1. A skill shoot, i mean you can always miss or hit a minion or creep... malphite can lock slow and have a speed boost at the same time... plus his steroids can make him a good dps guy
2.You can always igni mundo or use executioner...

In this game you can make anything viable if you are good at it or if the other team are a bunch of retards
 

Psquit

Arcane
Joined
Sep 18, 2012
Messages
1,921
Location
Ushuaia
Dat Cho'gath build :o
Also, looking at the Draven's CS I assume he was afk for 15 minutes, so it was really 5v4 game.


more liek a 1vs 4 my team keep dying at teemo+jarvan combo... i had to go there to fucking rape jarvan and teemo... at the end i just sat at their base and start spamming silence an nom nom nom their asses until minions got the core.
 
Self-Ejected

Ulminati

Kamelåså!
Patron
Joined
Jun 18, 2010
Messages
20,317
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DiNMRK
Half an hour. Only two people broke 100 CS.

Copper elo called. They told you to lrn2play.
 

trais

Arcane
Patron
Joined
Jun 11, 2007
Messages
4,281
Location
Festung Breslau
Grab the Codex by the pussy
Going pro is one thing, but not horribly sucking is another - if you get better at the game you'll be matched with better players, so the playing the game will be more enjoyable.
Well, at least you'll be matched with higher class of retards, so there will be less chance of them going afk because they wet themselves during the game.

And you can start getting better by never building Tri-force and Zeal on Chogath again.
 

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