Just because you think exploration means "skilled research and difficult discovery manipulating the environment in first person" it doesn't become true, you fucking nutter.
Strawman, my retarded friend, strawman.
I only claimed that first person and 3D in general are naturally well suited for exploration because they inherently allow for certain things overhead views don't (keeping visual perspective in character makes keeping visual information in character much easier, imagine that
), but earlier I did state that overhead game with gameplay area huge enough to be effectively unbounded for gameplay purposes, forcing player to *choose* where they will go, might also have exploration.
I even mentioned *how* you could make exploration work in BG style game, under condition that it wouldn't necessarily rely on strictly spatial traversal, but learning to discern particular hotspot and knowledge combined with ability to do the right thing there.
Exploration only indicates the search and the discovery, not any other particulars invented in your mind because you happen to find something interesting or cool. Besides that, everything you claim about BG only makes sense in your theoretical ramblings.
How about that:
If I can experience something about game just as well by watching someone else play it on YT, then it's not a bloody gameplay element.
In practice, I have never, EVER met anyone in real life who discovered everything there was to discover in BG1 on their first playthrough, most people miss tons of shit, even something under their noses, because the game is so packed with content. Yet you claim you inevitably stumble into it all.
So what is it that you can *miss* in BG1?
I'm not talking about rare (in BG) alternative quest solution, intraparty conflict or a bit of dialogue - I'm talking about object or location you can find on any of the maps in game.
No more inevitably than you stumble into anything if you autistically search every corner of any game.
Not every game can be autistically searched in this way.
Some games are simply too big. For example if you wanted to autistically search every corner of Frontier's galaxy, then even assuming 1 minute per system with no backtracking it would take you several thousands years real time.
Making game 3D FPP or close TPP actually also vastly expands search space more than just adding an extra dimension does, because relevant stuff can be hidden virtually in every possible view (considering environment only) that can be rendered in game, and actual objects can be much smaller relative to your character and may be stuck to various surfaces, obscured from some angles, blend into the background or just require illumination to be seen.
Your basis for arguing this shit will never become reasonable as long as you hold everything accountable to your own hypothetical and highly subjective standard of "X can only be good in first person and Morrowind is the best game ever, nyah."
How about that:
You're retarded and keep inventing strawmen.