spectre
Arcane
- Joined
- Oct 26, 2008
- Messages
- 5,427
It's been a long, long time since I last touched it. It's aged a bit, the controls need a bit of getting used to after all these years, but is still playable,fuck me, enjoyable even.
What's important, it's challenging, and for the time when it was released it was quite advanced.
So I'm thinking, what's your strategies? How do you create your party, where do you earn your first buck, where do you learn skills.
So far, I have two strategies for the beginning, one is blatant cheating faggoty, the other is a bit more balanced, but requires a bit too much grinding.
First is the obvious: create 4x old fart master alchemists, sell their crap for over 4K, then replace them with the real team. This is faggotry, although in practice isn't that broken. Mostly it just saves time.
The starting guys, I've decided to skimp on actual fighting skills here, and focus on other things that are less easily trained. Good Endurance and Strength is important for all, Str. should be a bit higher.
Guy 1: rural commons family Will be a 25y.o. monk/hermit for good Virtue and Religion. Should know 3-4 saints in the beginning and with max Str and End will be the main battle tank.
I tend to make him the healer with an appropriate skill of 20 or more.
Guy 2: rural common family again. Will be a 25y.o hunter for good Wilderness Lore and a neat bow skill. Will have high Str & End and highest Perception in the group. Also a backup tank.
Guy 3: Wommon, urban craftsmen. Will do the talking&shopping for the party, 25-30 y.o. mainly a craftsman for good Artifice, Streetwise, SpeakCommon. Max Charisma here.
Guy 4: Urban commons, the alchemist in the party. Maxed intelligence, 30-35 y.o.
Will be a student then follow the Alchemist profession to max alchemy. If possible, I pick a recruit "level" along the way to boost Str&End if it gets too low.
As seen, all guys should handle fairly well in a fight. At first, I sell all the potions Guy 4 has to buy half-decent armor for guy 1 and a bow for guy 2 if needed. The rest gets whatever is left, and a pair of javelins for start.
Then comes the boring grind part, I train the chosen figthing skills to acceptable (30-40) levels on city thugs, if possible I try to train Speak Common by fast talking through the encounter. I sell all the not-so phat lewt to upgrade gear.
Once I get confident, time to beat up some city guards getting in the way rather than pay fines sheepishly. I fight my way to the city gates and gtfo for another city, screw over some raubritters on the way.
Your thoughts, gents? I know this is still early game.
What's important, it's challenging, and for the time when it was released it was quite advanced.
So I'm thinking, what's your strategies? How do you create your party, where do you earn your first buck, where do you learn skills.
So far, I have two strategies for the beginning, one is blatant cheating faggoty, the other is a bit more balanced, but requires a bit too much grinding.
First is the obvious: create 4x old fart master alchemists, sell their crap for over 4K, then replace them with the real team. This is faggotry, although in practice isn't that broken. Mostly it just saves time.
The starting guys, I've decided to skimp on actual fighting skills here, and focus on other things that are less easily trained. Good Endurance and Strength is important for all, Str. should be a bit higher.
Guy 1: rural commons family Will be a 25y.o. monk/hermit for good Virtue and Religion. Should know 3-4 saints in the beginning and with max Str and End will be the main battle tank.
I tend to make him the healer with an appropriate skill of 20 or more.
Guy 2: rural common family again. Will be a 25y.o hunter for good Wilderness Lore and a neat bow skill. Will have high Str & End and highest Perception in the group. Also a backup tank.
Guy 3: Wommon, urban craftsmen. Will do the talking&shopping for the party, 25-30 y.o. mainly a craftsman for good Artifice, Streetwise, SpeakCommon. Max Charisma here.
Guy 4: Urban commons, the alchemist in the party. Maxed intelligence, 30-35 y.o.
Will be a student then follow the Alchemist profession to max alchemy. If possible, I pick a recruit "level" along the way to boost Str&End if it gets too low.
As seen, all guys should handle fairly well in a fight. At first, I sell all the potions Guy 4 has to buy half-decent armor for guy 1 and a bow for guy 2 if needed. The rest gets whatever is left, and a pair of javelins for start.
Then comes the boring grind part, I train the chosen figthing skills to acceptable (30-40) levels on city thugs, if possible I try to train Speak Common by fast talking through the encounter. I sell all the not-so phat lewt to upgrade gear.
Once I get confident, time to beat up some city guards getting in the way rather than pay fines sheepishly. I fight my way to the city gates and gtfo for another city, screw over some raubritters on the way.
Your thoughts, gents? I know this is still early game.