Deleted member 7219
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How original.
sportforredneck said:Moar like STALKER: Cloudy Sky, amirite?
Crap script, storytelling and characters again
Enriching
Enriching
Enriching
Fix?!? Because you don't like the mechanis? WTF?!? Relying on the modders? Are you actually that egocentric?Matt7895 said:But still, is it too much to expect the developers to actually fix the problems before they release the game instead of relying on modders to do it for them? Modders should be expected to make extra content, not fixes.
Matt7895 said:Crap script, storytelling and characters again
Yet they gave it an 88.
So by that you mean I should pirate it AND then wait for some xyz user mod(s) to fix lazily implemented mechanics, ones that might or might not appear (there wasn't any for respawning half year after release). Thanks for your suggestion nonetheless, though.MINIGUNWIELDER said:By that micmu mean that he has sand in his vagina because he can't pirate the easily moddable version.
Start a 'Concerned Codexers for Dumbing Down' fund, or something.micmu said:(there wasn't any for respawning half year after release)
Dumbing down? Fund? ...or something, yeah.DraQ said:Start a 'Concerned Codexers for Dumbing Down' fund, or something.micmu said:(there wasn't any for respawning half year after release)
Yes, I agree. Like mutated wildlife and occasional new bandits. And it wasn't. All those side quests (especially ones that made you go through one or two areas) were nightmare to do and you wasted either half of your ammo on enemies you killed just moments ago. It was rather pointless to attack Freedom base because they respawned so fast you couldn't even loot their corpses in time. And Defense missions were rather pointless as well because of it, there was simply no end to attacks from either military or bandits. There was a "defend the same base" mission every time I popped into the area.Having to conserve ammo and gear without being able to permanently clear an area is good in my books. Sure, the raspawning should be slower and combat more scarce, but that's about it.
Something S.T.A.L.K.E.R. needed quite desperately.Spectacle said:It's nothing but a time and money sink.
Betrayal At Krondor. Some weapons had a high degradation rate, and some had a low one. It was possible for a high damage weapon to also have high degradation (although the best weapon in the game had zero degradation). And yet, at the same time, different weapons had also different rates for being repaired by the Highcastle smithy. So in some situations, a weapon with high degradation could be repaired quite cheaply.Spectacle said:I guess if there was some kind of tradeoff forcing you to make a decision, say between a reliable weapon and a high-performance one, it could be somewhat interesting, but I can't think of any game like that...