Mass Effect 2. Don't get me wrong, Jade Empire was an ungodly piece of shit in every way, but I still kind of liked KOTOR. As an RPG it was VERY simplistic but I'm a Starwarsfag and it was the first Bioware game I played since NWN so meh. Mass Effect was an action game pretending to be an RPG but with a good story/setting so also pretty fun. NWN2 I kind of liked, but I noticed something weird, it was eerily similar to KOTOR in style for some reason.
Then came that walking piece of
that was Mass (Gears of) Effect 2. Any trace of RPG-ness was removed, it had shit planet scanning and shit ammo, and broken as shit continuity from the first game. Not to mention it followed the exact same pattern as the previous Bioware games which is now a trademark:
0. (Intro) Evil Boss (or his sidekick, Minor Boss) bombs, invades or inflicts a horrible plague upon some crappy backwater village/planet in the middle of nowhere. The hero awakens from cryosleep/sleep/coma, finds some stuff in a chest by the bed, and gets going.
1. Visit 4 places
2. Pick up some friends (can be combined with 1.)
3. Do personal missions for them as a sidequest
4. Make sexytime with one of them (who may be of the same sex (Innovashun!)), make another one sad, who may or may not leave the party at this point (Variashun!)
5. Go to some epic final confrontation with the most evilest boss evar, that everyone has been talking about since the beginning of the game.
6. Right before the final battle, one or more of your companions has some moral dilemma/change of heart depending on your reputation with them, possibly resulting in one or more of them joining the evil boss. Thought this was pretty neat in KOTOR, since it was the first time I saw it. It gets old though.
7. Kill the evil boss, everything is good with the world again and live appily ever after. Or the roof falls on your head for no reason and kills everyone. As the situation dictates.
Edit: Added intro step