scytheavatar
Scholar
- Joined
- Sep 22, 2016
- Messages
- 713
agree. too many spells are concentration, makes the cleric class especially weaker than it should be.Sort of related to the earlier discussion of attunement, the system that kills me is concentration. I don't mind some spells getting blown up through damage, etc. but imo fewer spells should be concentration based or the system should be tweaked.
Having to choose between bless or bane or faerie fire or heat metal, for instance, is odd. The advantage/disadvantage system and rules around modifier stacking already removes most abusive mechanics, but being hamstrung on casting choices when the implemented spell list is already fairly thin doesn't feel great.
Even if you could concentrate on a number of spells equal to half your level round up or something like a slot for buffs and a slot for debuffs. Or more simply adjusting how many spells have the concentration tag. I think any of those would be an improvement.
The whole point of concentration is to nerf magic. Magic as it is in 3.5E/Pathfinder 1E is way too strong and the ability to stack 100 spells is the biggest reason for that. In those systems spellcasters run the game and martials are there to pick flowers. Concentration forces spellcasters to be more strategic with which spells to cast while still allowing spells to be strong.