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Review Some stupid site posts a crappy Bloodlines review

Lomer

Liturgist
Joined
Nov 18, 2004
Messages
112
Otaku_Hanzo said:
Actually, I hated the Gothic series combat engine as well, but love the combat in Bloodlines. Sure the respawning might be abyssmal to others, but the controls for combat are WAY more simple than Gothic 1 & 2 were. More arcade-ish than anything. The only thing Bloodlines melee combat has in common with Gothic is the third person view and the fact you get to swing a weapon. :P

The Gothic 2's combat could be way better than the one in the first Gothic. As I said, you have to simply turn off Gothic 1's combat controls and it will become much more intuitive. Of course, I am sure that you tried this and hated it nonetheless :) .
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I'd take Firewine over the respawning headwalkers anytime. You couldn't run out of ammunition in Firewine, for starters, and Kobolds aren't anywhere as irritating as those headwalkers - who jump at you from a distance.

Most importantly, Firewine was very short and lasted no longer than a few minutes. The Warrens last hours and span 5 levels.
 
Self-Ejected

dojoteef

Self-Ejected
Joined
Oct 26, 2004
Messages
970
Exitium said:
I'd take Firewine over the respawning headwalkers anytime. You couldn't run out of ammunition in Firewine, for starters, and Kobolds aren't anywhere as irritating as those headwalkers - who jump at you from a distance.

Most importantly, Firewine was very short and lasted no longer than a few minutes. The Warrens last hours and span 5 levels.

I've played through the warrens, and I only noticed one spot where the headwalker things respawned at the very end of the warrens and they certainly didn't do it in front of me. I do have to admit, there were WAY to many of those things and they moved so fast that they seemed to swarm you. If you shot at one of them five would come out of little sewer grates or around a corner to attack you. If you got swarmed you're were most assuredly going to die. That's what annoyed me, how fast they are and the fact that you can't out run them. I always leave extra experience points just in case I need them and so in the warrens I upped my sneaking just to get past the fuckers. That way I didn't have to deal with most of the bastards.

As for running out of ammo. I'm totally with you on that. I had a 10 in Ranged combat so I could easily kill things with my guns but I stll ran out of ammo by the time I got to the end of the warrens (I think I had 4 shotgun rounds left out of a total of probably 200 rounds of ammo for different weapons).
 

Diogo Ribeiro

Erudite
Joined
Jun 23, 2003
Messages
5,706
Location
Lisboa, Portugal
Elwro said:
Was Firewine even mandatory? I don't remember which dungeon it actually was.

Firewine wasn't mandatory.

It was that dungeon below Midgetville, where the Halflings were complaining about missing short stouts. The dungeon was between that place and the Firewine Bridge ruins. The plot was basically a Half-Ogre Mage and his cronnies behind all the disappearances and you could go there and kill them. They were basically at the beginning of one of the two entrances, so it was pretty easy. The rest of the dungeon however was not only a nightmare for pathfinding (narrow halls) it was filled with respawning kobold archers armed with fire arrows. It was a hell for weak-as-kitten mages.
 

Elwro

Arcane
Joined
Dec 29, 2002
Messages
11,751
Location
Krakow, Poland
Divinity: Original Sin Wasteland 2
THX. So, I'd consider it a less grave crime if the respawning area was non-mandatory then if you were forced to go through it, and from what I hear about BL, unfortunately the latter is true.
 

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