The Rambling Sage
Scholar
- Joined
- Oct 8, 2006
- Messages
- 452
Critchon said:I don't understand why the RPGer hivemind is so freaked out by this, tactics games have been doing it forever, it's one of two ways to allow the computer to make some impression on the player during a battle (knocking one his units out) while keeping the consequences tactical. The alternative is having people litterally come back from the dead 20-30 times a game and oddly enough all the "consistant, believable world" whores think that one's just dandy, what's up?
The only impression made when one of my characters is knocked out without any consecuence is that the designers where retarded. Cut my characters in half, dismember them, behead them, and do not give me a resurrection spell. Then force me to press my teeth and move forward, angry and frustrated and trying to be more attentive the next battle.
Play JA2 the hardcore way (no reloads at all, if your custom dies you start a new game) and tell me that every choice you make is not making you sweat when you think of the consequences, that you do not double and triple check every step of your plan, and that the worst part of you does not come to the surface when your custom is almost dead and you make a run for it leaving Ira behind to be killed by the elites while your squad regroups and you heal yourself.
Have you ever played Hardcore ToEE making a vow not to resurrect those who fall in battle? If so, were you not aroused in those freakin' difficult battles against the temple's main order and especially the balrog wannabe? It may not be a good example of roleplaying, but since we are talking tactical combat and it's consequences...
So the real alternative is to have your characters blown to little, bloody pieces, and then have the game overwrite all your saved games so you can't load before the tragedy. No resurrection spells, no second chances. THAT is the kind of game i think most hardcore roleplayers want. You fuck up, you lose quests, storylines, a character, his equipment, and all the effort you put in leveling him up.
Choices and consequences, as they say around here.
And of course that is not going to happen anytime soon.
[edit]
I forgot the conclusion:
But the fact that they are taking away from the player the choice to play the game the Hardcore way because the game will become horribly broken if an important character is smashed to a pulp is what really makes this thing stupid. Ok, games will always have save-reload and all that, but the fact that i can choose not to use it is what should not be taken away. Put the option, and make the story survive any NPC death, like those other guys did in Arcanum.