One week into Early Access: Status update!
It’s time for a new blog post!
But this time it isn’t Magnus who is writing but me, Johannes. So first off, a small introduction to who I am. I’m originally one of the Coffee Stain founders. I had the pleasure of meeting the small team of Lavapotion back in 2017 when they pitched us the idea of making a modern take on old classics like HOMM. This is something we had considered ourselves for many years so we fell in love with the idea straight away. Since then I’ve been working closely with the peeps from Lavapotion to make sure we deliver a product you can enjoy and we can be proud of! Which we absolutely are!
Steam were kind enough to feature our game on release.
The reason why I’m writing this now is that Magnus is kind of swamped with work already and I thought it was important for us to deliver a message for you all. It’s been a week since launch after all!
First off, we are absolutely blown away with the amount of people that have bought the game so far. We always knew that we had a gem on our hands, but were afraid it might be too niche for a broader audience. The feedback has been overwhelming, but rest assured that we read every review, every reddit-thread, and all the suggestions and feedback on Discord, Steam, GOG and wherever. It has been a huge help laying the path for us ahead.
The newly launched Feature Upvote system[songsofconquest.featureupvote.com] helps us evaluate the community requests better!
We never thought Multiplayer was going to be so popular as it has been. We’ve always thought of it as a single-player first game. But we are painfully aware now of how many of you would have wanted a better MP-session. This is something we’re working on already to try to have a few quick fixes that will improve it. A bigger and more stable system will have to wait a bit, since it’s quite time consuming to change the whole system. And yes, I’m of course thinking about simultaneous turns for multiplayer games.
This map was created with the map editor by our Discord user called "Token".
And regarding random map generator, we opted to ship the game with a level editor and mod-support instead. We’ve understood now that this is still a feature that many of you want, and it’s definitely moved up on our todo-list
Speaking of todo-list, we’ve started to lay the groundwork for our roadmap as well. Since we wanted to wait and see what your feedback was before we started on it, we don’t have one finished yet. We still have some bugs to catch and a lot of ideas on small changes that will improve the overall experience. We’ve already sent out a few patches to address campaign difficulty and fixed a bunch of bugs you’ve helped us locate already!
We will however start working on it ASAP and come back to you as soon as we can with a proper one. We’ve always enjoyed an open communication with our players and we intend to keep that communication two-ways, honest and open.
We have big plans for Songs of Conquest ourselves, and we are really looking forward to share our thoughts as well.