I got this game about a week ago and I've been playing it practically non-stop since then. I am playing a merchant/errand boy most of the time, hoping to save up for a great hull and weapons to start fighting more. Like in most games, I am very frugal, saving up tons of cash and still cringe at the idea of spending a small fraction of it on repairs/new stuff. I usually upgrade once or twice before being able to buy the absolute top-of-the-line stuff. I was using the starting hull (human merchant) for I think 10 game years, before finally upgrading to another, bigger and better one. Is this normal for you? Or do you upgrade constantly, and never have more than what you need in your bank?
This game is great. Though not very deep in exploration (as mentioned previously) it still gives many hours of living a life of a space trade/fighter/pirate/etc. The one thing I like most about Space Rangers 2 is the light-hearted and humorous take on everything. Nothing about is taken too seriously which would require a lot of things to be changed in order for that to work. The random quests and the text adventures are also very well done, I've never had to do a repeat or know what is coming next. The text quests are excellent, but a few of them could have been expanded upon (ski resort was too simple) to make them more than find the pattern and stick with it (which is actually one of the quests). Otherwise they are fun and unpredictable, some of the options are hilarious and gave me a few laughs.
Although, like I said, it is not perfect. My biggest complaints (which are easily changed) are: 1) too many modern elements that do not fit in the setting, 2) lack of saving in planetary battles,3) planetary battles not well-developed and simple (but decent), and 4) the fact that it is very hard IMO to succeed without relying on trading or delivery quests.
1) Things could have easily been changed to keep the immersion (if you can call it that) constant. Too many times things were taken from todays modern way of life, but it seems it is only phrases or words from the text missions.. For example, when playing in a band, the band could have been composed of some made-up alien-type instruments, rather than the bass, guitars, drums and keyboard. Why would these exist 1300 years from now? Also, the automobiles in another quest could have easily been some other type of futuristic transport, not pickups/semis/SUVs! The shotgun could have been a plasma/whatever rifle, not a gunpowder-based weapon. Small things like smoking, tatoos , cans of beer, etc. I had more, but I think you all know what I mean, and a simple revision of small elements in the text would improve it greatly.
2) Gahh! This pissed me off so much! The way it is now is that I have to set aside a solid block of time to finish the battle, no saving it and doing it later if I'm in the middle of it. Also, it would crash to desktop/freeze completely at least 3 times after getting 10-20 minutes into it. If only I could save it and not have to start over when I was so close to winning it. Actually, I'd rather just have it not crash randomly anymore, saving is only needed because of this tendency. Simple? Difficult to implemen? I do not know why it was left out, but it should be in IMO.
3) Should expand in general on this concept. Too shallow, and only one good strategy to winning them. There should be more just as possible strategies. More types of components too. There is a good write up about this elsewhere, so I'll spare you all the details. This would require work, probably more than a patch. Maybe expansion or sequel.
4) Is it just me or does the player progression always start with being a trader, only much later being able to afford fighting/pirating? There should be some easier initial opponents to battle and loot. You could wait out battles and try to get in the last hit before the enemy ship is destroyed, but that is not very satisfying. I have to admit, it does give the game a point for being better than these games that anyone can pick up and excel at. However, once one becomes rich and high ranking, the frustration pays off in th end. It's not easy to change, probably only in SR3 one could hope.
Overall, I give it 9 stubborn bovine, out of 10.
The end