Sonic The Hedgehog said:
sportforredneck said:
Just remember that that's how it sounds. But that doesn't mean that's how it'll end up. Just saying.
Good point. Oblivion promised a great deal of shit and didn't deliver a motherfucking inch.
Does it really need to be explained, Sonic? I'm pretty sure that all the story changing stuff will be a few NPCs who will only trade/give quests to human/robot. As for the endings, well, how about KOTOR endings? You do the same shit, but based on your final "alignment" you are shown as either celebrated savior or a dark lord. Same shit, different cutscene.
The Dungeon Siege games were pretty rancid. However, one bad game doesn't mean a future of bad games.
First of all, it's 4 bad games (five if you count the PSP one). Second, the problem is that Chris doesn't think they were bad. He thinks that they were pretty fucking awesome and that people can't get enough of them. Read this newspost:
http://www.rpgcodex.net/phpBB/viewtopic.php?t=7703
Third, I'm not sure if you noticed but this game has SIEGE in its name. Gotta tell you something, no?
Actually it sounds alot deeper than that. It sounds like both a way to allow player control and gameplay to intersect. It sounds pretty interesting, actually. Far more interesting than Dungeon Siege ever attempted to be.
How so? Sure, he promises that your choice will affect gameplay, but who doesn't promise shit like that these days? Anyway, here is a the real difference:
"Chris Taylor and GPG also use the humanity meter as a way to bridge the divide between casual and hardcore gamers. Hardcore gamers will be able to compete with each other by attempting to complete the game with the fewest cybernetic add-ons, while players who simply want to relax and have fun will be able to upgrade themselves fully and enjoy blasting their enemies."
Since you failed to understand it the first time, let me explain. If there was any real gameplay difference, he wouldn't have describe the "robot mode" as relaxing and enjoyable blast'em up game, and the "human mode" as a hardcore competition. Basically, you start upgrading and the game becomes easy. Fully upgraded = god mode. Fascinating stuff, eh?
The game allows you to make decisions that will affect the outcome of the game. It's pretty simple.
Do you believe everything you read on the internet? You have one objective, to kill all the aliens. Hopefully, you understand that nothing will change that. The two-three different ending cutscenes: human, robot, in the middle, are hardly enough to support the "your decision affect the game" theory.