Freespace 2 original campaign with SCP enhancements: OH GOD ITS HEAVAN!
I imagine the majority of people reading this thread have already played Freespace 2, and if you haven't, it's probably because you have no interest in the genre and are reading this thread out of curiosity. This post isn't necessarily for you.
Now, those of you who DO have an interest in the genre, but haven't played FS2 before, DO NOT HESITATE TO GET IT! Good Old Games is selling it on the cheap. I don't know if they're selling it for $6 or $10, but either way, it's worth it. It's simply one of the finest space combat games ever made.
The reasons are subjective. Everyone has his favorite aspects, differing opinions, etc. As for me, I'm liking it so much because of the presentation. It does what it does very well, in such a way to (holding my breath as I type this) immerse you in the role of a space combat pilot. Yet, it's not an RPG. It works its magic in the form of well-done training modules, for starters. I've done many, many real world computer based training modules, and Freespace 2 manages to make them realistic (given the context of their presentation), yet enjoyable and helpful. You learn your controls, energy, communications, and weapons systems easily, and the feeling after the training is that you've accomplished something and now you're ready to take on whatever is out there.
The missions are a mixed bag. Some are short and simple, while others are long and multitiered. There have been a few hiccups where I've been te lone fighter in my wing chasing down the last bad guy whose shields will not go down no matter how much I unleash on him. Meanwhile, my wingmen are just happily flying along, and since I'm not in a command role, I can't order them to attack my target.
That's only happened once, and I was able to eventually defeat the enemy fighter after having unloaded a combined total of over a thousand missiles at him and god-knows-how-many laser blasts. Ridiculous, yes, but in the end, not a game breaker since the mission was able to be completed.
I'm still very much in the middle of the game, but I wanted to write a bit about it to explain just why the game is so good.
And the SCP improvements? Gorgeous! The game was ahead of its time anyway, but with the SCP, the idea that it's over 8 years old never occurs to me.