Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview Spells of Gold preview on ToTheGame

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,095
Location
Behind you.
Tags: Spells of Gold

<a href="http://www.tothegame.com/">ToTheGame</a> has posted their <A href="http://www.tothegame.com/article.asp?id=199">hands on preview</a> of <A href="http://www.buka.com/game/Game_17.htm">Spells of Gold</a>. Here's a taste:
<br>
<br>
<blockquote>The game concentrates around you travelling from city to city while trading, solving quests and slowly gaining knowledge and experience. The prices on the goods change all the time but some trade routes are more stable than others. This means that you'll have to remember more than just what to buy and where to sell it. Constantly you will be given quest or missions you either can accept or decline. They are randomly generated and come in 2 types: One where you have to go visit someone, and sometimes return as well, and the other where you travel to a location either to kill everybody or to retrieve something. It's a great way to make money but it can get tedious after a while. The random generator also needs some fine tuning. As part of the storyline I was told to help a man because he was a "good man". He had done some noble things in the past, and now he needed some money. That ?noble? man then offers me a task to deliver some murder plans.</blockquote>
<br>
<br>
Random missions nearly always have these problems. Then again, I can name a few well received CRPGs where the scripted missions boil down to the same thing.
<br>
<br>
Spotted this at <A href="http://www.rpgdot.com">RPGDot</a>
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,095
Location
Behind you.
Yeah, it's a CRPG with heavy trade elements. I take it you didn't read our interview with these guys about the game? :)
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom