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Game News Spiderweb announces Avernum 4

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
Those graphics are crap. They are... really bad.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Jezus, is everybody now jumping on the graphics bandwagon? Vogel has been making cool dungeon crawlers for ages now, each one improving. Personally I'm happy to see a new game from Spiderweb even though it wouldn't hurt to create a new gameworld and to get a new engine. These games are filled with quality, quests, encounters, dungeons and rpg goodness. Cut the crap around here, is this the RPGcodex or the nvidia fangroup? In a period were the rpg genre seems to be dying on the pc, I'm fucking glad we got indie people that still manage to create the kind of rpg's I like, even when the graphics aren't that great.

===rant mode: OFF===
 

Sarvis

Erudite
Joined
Aug 5, 2004
Messages
5,050
Location
Buffalo, NY
My problem with the Avernum series is that they are really fun at the beginning, but once I start getting towards the end game they begin to get boring.

The problem is that in every one so far combat devolved into just doing the exact same things every time and you'd win. Plus quests seem to get further apart and rewards are less and less interesting, err... I think anyway. Been a while, but that's how I remember it. Like once you get the best kind of swords there's no where to go from there.

More spells would help, more powerful enemies would help. More hidden skills would help. Maybe he'll have made those improvements in the next game...
 

Second Chance

Liturgist
Joined
May 26, 2004
Messages
112
I still preferred the graphical perspective of Exile instead of Avernum, which is simply a revamp of Exile.

But still, $45 for the Exile trilogy? which is about 10 years old? I'd pay that much for an Ultima trilogy, which is a collectible. Not for three eons old shareware rpgs.
 

Talorc

Liturgist
Joined
May 5, 2004
Messages
125
You should definitely give Nethergate a try if you are liking Avernum.

It has a very interesting Magical Celts v Iron wielding Romans storyline.

It has also 2 seperate stories in it- the celt verison and the roman version.

Its quite excellent really. The game engine is roughly equivalent to the same level that Avernum 1 is at.

I thoroughly enjoyed Nethergate thanks to the story, but when I got Avernum 3 it was kind of meh... I never really got into the story at all.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
We'll see how much of a "new engine" A4 actually has. The character models are new--well, those that aren't recycled from Geneforge--but I'm curious what changes he made besides 1024x768.

Interfacewise, I note with interest the quickspell and quickitem buttons near the bottom of the screen. Perhaps there's now a generic "party inventory" rather than the sixteen-items-per-overburdened-PC approach? I'm not so sure about the spells, though. Unless the buttons change depending on which PC is currently active, they could be pretty useless. I routinely use several spells of each class (Mass Heal, Mass Cure, Radiant Shield, Cloud of Blades for priests; Haste, Lightning Spray, Firestorm for mages), and so I'm not sure of the utility of four fixed spells.

I also hope he finally fixed the slowdown issues in Geneforge 3. I'd rather have a frame rate over 5 than colored lighting.
 

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