PorkaMorka said:I see what Jaesun is talking about.
Technically, spiderweb games have tactical turn based.
But really, in many cases, they have a tendency to be rather untactical, as characters have few viable options, positioning is of very limited importance, parties are small and one dimensional and a minimum of emphasis is placed on thinking and developing your tactics.
While tactical turn based games are by far my favorite genre, when they become too untactical, they're an abomination, as instead of thinking about your moves and planning you're just playing a very, very slow and tedious version of a standard hack and slash. He has improved on this somewhat but it's still an issue.
Frau Bishop said:I'm happy this won't happen to AoD 1-6. You will make things better and we will love it.Vault Dweller said:Yes. What people are trying to say is that his games look the same and that's, like, totally wrong or something.
Dark Matter said:I really don't understand the complaints about the graphics. Vogel's games are much more playable than all those shitty first person dungeon crawlers where there's no freeform looking and movement. Vogel's games run at a high resolution and the game and interface look clean. That's good enough for me. At least they don't make my eyes bleed unlike most old-skool RPGs. lol
He updated the engine between each game, but it was the same engine with a few minor tweaks.Jaesun said:The sheer fact that 5 games fit on one CD, means he needs to update that damn engine already!
BLOOM!
Bloodeyes said:I'm hoping they get as much mileage out of their engine, art assets and even rulesets as is reasonably possible so we get more games out of them. There seems to be no shortage of good ideas floating around the ITS and I'd like to actually play some of them.
I say reasonably possible of course, I'd hate to see them stuck rehashing the same settings and plots over and over, but engines and art assets can and should be reused IMO. Why make unnecessary work for yourself?
Frau Bishop said:Don't even make me drool all over the Gold Box Engine now, after PoR I really got used to it and it was continuative love.
They could release it next year and I would buy it.
All of my life I've tried so hard
Doing my best with what I had
Nothing much happened all the same
Something about me stood apart
A whisper of hope that seemed to fail
Maybe I'm born right out of my time
Breaking my life in two
[CHORUS]
Throw me tomorrow
Now that I've really got a chance
Throw me tomorrow
Everything's falling into place
Throw me tomorrow
Seeing my past to let it go
Throw me tomorrow
Only for you I don't regret
That I was Thursday's child
Monday Tuesday Wednesday born I was
Monday Tuesday Wednesday born I was
Thursday's child
Sometimes I cried my heart to sleep
Shuffling days and lonesome nights
Sometimes my courage fell to my feet
Lucky old sun is in my sky
Nothing prepared me for your smile
Lighting the darkness of my soul
Innocence in your arms
David Bowie - Thursday's Child
Dark Matter said:I really don't understand the complaints about the graphics... interface look clean.