Silva
Arcane
I was replaying the PC game Stalker the other day and it occurred to me that its setting and premise would fit nicely in an old schoolish hexcrawl game: you got this huge surface dungeon that is the Chernobyl exclusion zone, full of supernatural threats, you got the protagonists as scavengers and trespassers looking for loot, all the while upgrading their equipment to survive the harsh environment, and you got the safe haven, the "city beside the dungeon" that is the cordon and the outside region.
Besides it, the Stalker theme have getting adaptations from medium to medium - from the book to the movie to the videogame - so I think it was only fair it got an adaptation to the tabletop environment. Now before you say " but there IS a Stalker RPG already!", yeah I know, but I think it taps on a somewhat different style from what could be called traditional, and while I think its certainly an interesting game by itself, I think the traditional "old school sandbox hexcrawl" approach would be too cool and fitting to let pass.
So what I wanted to see is a kind of system-agnostic game where the players open this big hex map of the Zone and set a route for the day, and then roll on tables full of weird encounters and see if they can survive the Slavic radioactive barrens and come back home for vodka and profit, until the day they find the "wish-granter" and retire in big style. I don't care if I need to roll a d6 or a d100 as long as I need to roll for radiation poisoning, starving, and keeping focused against brain-melting psi-waves from the Duga-3 and Brain Scorcher.
So, does such a game exist ? How would you do it ? Tips, ideas, resources, etc. are welcome.
Besides it, the Stalker theme have getting adaptations from medium to medium - from the book to the movie to the videogame - so I think it was only fair it got an adaptation to the tabletop environment. Now before you say " but there IS a Stalker RPG already!", yeah I know, but I think it taps on a somewhat different style from what could be called traditional, and while I think its certainly an interesting game by itself, I think the traditional "old school sandbox hexcrawl" approach would be too cool and fitting to let pass.
So what I wanted to see is a kind of system-agnostic game where the players open this big hex map of the Zone and set a route for the day, and then roll on tables full of weird encounters and see if they can survive the Slavic radioactive barrens and come back home for vodka and profit, until the day they find the "wish-granter" and retire in big style. I don't care if I need to roll a d6 or a d100 as long as I need to roll for radiation poisoning, starving, and keeping focused against brain-melting psi-waves from the Duga-3 and Brain Scorcher.
So, does such a game exist ? How would you do it ? Tips, ideas, resources, etc. are welcome.