Jason
chasing a bee
The first pair of reviews are in for Stalker, which gets its big release this week. There's TrustedReviews (8/10) and Eurogamer (8/10):
Sounds like what many folks were expecting: weak in RPG elements and a bit wonky as a shooter (with a shitload of bugs), but filled with free-roaming, creepy goodness. Now who's gonna give me $50 to go buy it this week? Paypal is acceptable.Could this, you wonder, be some kind of Oblivion With Kalashnikovs? Or are we just talking Boiling Point with no vehicles? All the baggage that games like Oblivion bring with them simply doesn't appear here, and it's far leaner, and more Spartan than Boiling Point. The Stalker lives a simpler existence: you fight the locals, and the local fauna, completing missions given to you by the various characters you encounter along the journey. Occasionally you'll hallucinate. You gain the trust of some folks, and the ire of others. It's all very shooty: killing comes first, other stuff second. It's not a bad FPS, despite the wobbly Counter-Strike-variant feel to the combat. And it's not really an RPG, despite the amount of time spent poking about on your inventory screen, map, and mission log, and the amount of time dealing with different factions. There's something different about Stalker. It's almost as if the most important aspect of it is not combat, or interaction, or story-telling, but survival.
But perhaps the precise position of this oddity on the proverbial Venn diagram of overlapping genre conventions isn't really important. What is important is the atmosphere.