DJOGamer PT
Arcane
Because it's a different user's opinionThe one you linked has different points entirely
The subject of the thread however, is the same
Which is why I suggested merging them, as it would be more pratical for everyone
Those types of difficulty modes have always existed, are almost always optional and are clearly designed for a specific segment of the player basePrestige/Ascension: so you played this indie game that was fun and interesting. How about replaying it but now everything has a "minus X because fuck you" attached to it? The gradually increasing difficulty for "extra challenge" is cancer that incentivizes meta obsession, reloads, rerolls and what have you. Since the game was originally designed around its default difficulty, it's unsurprising that adding a bunch of penalties to the player results in forcing him to play certain strategies, abuse certain exploits and turn what was once a relaxing experience into an overthinking sweat fest. I believe "hardcore modes" should be left to the deranged minds of masochistic modders.
If you don't like them, then don't play it
But saying they shouldn't be designed in the first place is stupid and decline enabling
That's inherently part of their appealMandatory Ironman: such hardcore, much wow. "Roguelikes" and their obsession with limiting save files can crawl into a hole and die.
Why even play a Roguelike if you hate Ironman?