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Star Wars : Empire at War

anus_pounder

Arcane
Joined
Mar 20, 2010
Messages
5,972
Location
Yiffing in Hell
Lets get to the point -

What are the best mods?

inb4uninstall.
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
uninstall and install proper star wars strategy


star-wars-rebellion-cd.jpg
 

bobocrunch

Educated
Joined
Dec 26, 2018
Messages
148
I've recently been shilled into getting into this game for the first time since I was a kid, and with these mods it's a genuinely in-depth and flavorful strategy game that I don't know how I understood back then. The ease of modding the game lead to a dedicated fanbase with seemingly-normal mod leads, and I'm surprised there's less talk of it nowadays. The art direction and modded textures hold up to make the game still look on-par with strategy releases nowadays, and the gameplay changes have made it a game where I see (and have) frequent losses to the AI.

34D8F34F23302090C2341D208F78596A7F105B96
09D9E3EAFF1FD7B4A9EF8A999B9E10DDEB0DE1C4
20C1C9D8429781A803A82C79F7CFCF42419D97F1

Steam Workshop access makes mods easy to download too, and all of the top ones are high quality. Some examples, including one updated yesterday:

Empire at War Expanded: Fall of the Republic 1.3 (Updated June 18th)
Empire at War Expanded: Thrawn's Revenge 3.2 (Updated July 21st)
Republic at War
Awakening of the Rebellion 2.10.3: Scum And Villainy
 

Qarthadqart

Novice
Joined
Feb 6, 2023
Messages
7
Fall of the Republic is excellent, but I haven't played the new update.

Another good mod is RebelSim, a submod for Awakening of the Rebellion (2.93, not the latest version).
It makes the rebels into more of a guerilla army, which starts with only a few planets, and is more concerned with building forces than holding territory. This contrasts with the base game and other mods, where the civil war is between two countries with equal resources. I'm not a huge fan of base AOTR, but with this add-on it's probably my favorite.
 

rezaf

Cipher
Joined
Jan 26, 2015
Messages
650
I've always had a soft spot for EAW, but my main gripe with the game is sadly beyond fixing with mods - the space battle maps are WAY too small.
 
Joined
May 25, 2021
Messages
1,308
Location
The western road to Erromon.
I've always had a soft spot for EAW, but my main gripe with the game is sadly beyond fixing with mods - the space battle maps are WAY too small.
A common problem for RTS of the mid-oughts. I remember playing multiplayer with a buddy of mine around 2009/10 and when our fleets were assembled, each legit took like a quarter of certain maps. Similar issues with another big RTS of that era, Battle For Middle Earth II. Only the largest 8-player maps (lol, I can't even imagine the space being shared by 8) were truly viable in MP. Odd to think that map space was was still an issue when shit like Homeworld came out years prior, but even games that were easy to run from the generation prior seemed to skimp on map space. Stronghold with its max size of 800x600 tiles practically feels unplayable now for how cramped it is, regardless of map.
 

AdamReith

Magister
Patron
Joined
Oct 21, 2019
Messages
2,102
Having some fun with this game, pity the ground combat is so poop.

Basically it's C&C3 combat, just a meatgrinder. Not unplayable but very meh. Rolling over imperial positions with mammoth tanks just doesn't feel very star wars.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
24,352
Location
Reichskommissariat Russland ᛋᛋ
Used to play it with a "Space addon" which adds many new starships. Obviously, I played the most of space combat and even put many land battles on auto-resolve
 

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