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Vapourware Star Wars: Knights of the Old Republic Remake from Saber Interactive

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Codex Year of the Donut
Really not surprised. The game was designed to hide the underlying combat system to make it feel action-oriented, and would be how many remember it.
Bioware has been doing this shit for years. I wish they would just pick either action or tactical combat.
They did.
DAO's RTwP is enjoyable and it's truly real-time -- e.g., check weapon attack speeds, cast speeds, etc., There is no underlying round/turn mechanic playing out.
 

Falksi

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Really not surprised. The game was designed to hide the underlying combat system to make it feel action-oriented, and would be how many remember it.
Bioware has been doing this shit for years. I wish they would just pick either action or tactical combat.
They did.
DAO's RTwP is enjoyable and it's truly real-time -- e.g., check weapon attack speeds, cast speeds, etc., There is no underlying round/turn mechanic playing out.

That was such a key moment in CRPG gaming for me.

They'd actually managed to find a balance which was good enough to appease both the majority of CRPG players and normies at the same time. It wasn't perfect, but it was fun, it was tactical, and it was exciting too. All it needed was a few AOE skills adding to the warrior class to make it more interesting, and there was the base to build a whole foundation of great 2010 RPGs upon which would both be accessible enough to normies to keep the gorm-buck coming in, yet liveable enough to it's core audience to remain on-side too. Sure some people wouldn't be happy, but walking that path would have given us a lot brighter future than the one they chose chasing Joe CODtard even further.

Twats.
 

Dishonoredbr

Erudite
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>KOTOR will have different play modes similar to God of War and Nioh.

:prosper:

What's next, they going to reveal a really exicting Skill Three ? Or maybe the super cool Loot-Shooter style loot/itemization. Maybe no Skill or Force checks because those ''Don't let the player experience all of the game's content and that's bad!''.

Edit: the leak says the combat going to be like God of War 2018 and going also have ''different modes''. Probably going for the Dragon Age Inqusition style of combat instead of RTwP
 
Last edited:

mediocrepoet

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Is Bioware doing the remake? Just wondering because every attempt Bioware has made at action that didn't have outside help has been shit.

Aside from that though, turning KOTOR into an action game is still preferable to the screen saver system it had originally. It would've been better to make a more challenging and detailed RPG system a la DAO or the like, but given that KOTOR was always supposed to be highly cinematic, taking it in an action direction makes sense.
 

mediocrepoet

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Is Bioware doing the remake? Just wondering because every attempt Bioware has made at action that didn't have outside help has been shit.

Aside from that though, turning KOTOR into an action game is still preferable to the screen saver system it had originally. It would've been better to make a more challenging and detailed RPG system a la DAO or the like, but given that KOTOR was always supposed to be highly cinematic, taking it in an action direction makes sense.

Derp, Aspyr. That shows how closely I've been paying attention to this one, but I guess I could've reread the thread title. :oops:

Interesting that they completely farmed it out though. I would've thought they'd keep it inside EA. Or is this a Disney decision, re: rights over the IP?
 
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Is Bioware doing the remake? Just wondering because every attempt Bioware has made at action that didn't have outside help has been shit.

Aside from that though, turning KOTOR into an action game is still preferable to the screen saver system it had originally. It would've been better to make a more challenging and detailed RPG system a la DAO or the like, but given that KOTOR was always supposed to be highly cinematic, taking it in an action direction makes sense.

Derp, Aspyr. That shows how closely I've been paying attention to this one, but I guess I could've reread the thread title. :oops:

Interesting that they completely farmed it out though. I would've thought they'd keep it inside EA. Or is this a Disney decision, re: rights over the IP?

Outsourcing remakes is a common thing nowadays.
 

mediocrepoet

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Is Bioware doing the remake? Just wondering because every attempt Bioware has made at action that didn't have outside help has been shit.

Aside from that though, turning KOTOR into an action game is still preferable to the screen saver system it had originally. It would've been better to make a more challenging and detailed RPG system a la DAO or the like, but given that KOTOR was always supposed to be highly cinematic, taking it in an action direction makes sense.

Derp, Aspyr. That shows how closely I've been paying attention to this one, but I guess I could've reread the thread title. :oops:

Interesting that they completely farmed it out though. I would've thought they'd keep it inside EA. Or is this a Disney decision, re: rights over the IP?

Outsourcing remakes is a common thing nowadays.

It has been for years, but the specific companies involved are interesting and it's not like EA lacks the resources to reboot their properties.
 
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There's not much you can really do to add to the D20 combat in the KotOR games without embracing butchery or shifting to an action based or directional combat system. You got a lightsaber vroom skill, a swoosh skill and a crackle skill. You got your basic attack with multiple animations that are actually well animated. You got the same for pew-pew. And you've got the standard skills that increase health, damage and to-hit. Then you have the gambit of all the Star Wars spells that you'd expect to see and you can't add too many more because you're constrained by lore. There can't ever be Force Fireballs or Force Color Sprays.

No, the issue with KotOR's combat is the lack of difficulty, the poor A.I. and the inability to give commands to the party due to the shitty action queue that doesn't remember anything once you cycle characters. The lack of movement commands is also frustrating as fuck. Every fight becomes a no quarter, no retreat affair against enemies that are rarely equipped to handle your party. Because of this, the fights become stationary once engaged, something that's antithetical to Star Wars. The enemies don't even make use of the entire spell pool and when they do cast, it's the weakest variant of a given spell. At the same time there's simply no way to stop the idiot party A.I. from running into mines, grenade spam or directly into a room full of enemies if their line of sight is even slightly obscured. There's no gradient, it's 0 or 100. If they can't attack with ranged weapons, they'll charge to point blank range and then shoot.

Regardless, I adamantly wish it would remain d20 and I'm simply not interested in yet another action game. We already have the Jedi Knight series to cater to that playstyle and it's far better than anything that has come out since.
 

Dishonoredbr

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Or is this a Disney decision, re: rights over the IP?

EA lost the exclusive rights for Star Wars a while ago. Ubisoft is doing a game and so is Quantic Dreams aka David Cage's hell house (Detroit Become Human , Heavy rain , etc)
 

mediocrepoet

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Or is this a Disney decision, re: rights over the IP?

EA lost the exclusive rights for Star Wars a while ago. Ubisoft is doing a game and so is Quantic Dreams aka David Cage's hell house (Detroit Become Human , Heavy rain , etc)

Yeah, I get that and obviously the Star Wars IP is owned by Disney. More specifically what I was wondering is whether any rights to KOTOR reside with EA or if Bioware ever had any rights over it, as a licensed product.

Other than that, Aspyr is part of Embracer group, which is consolidating a whole lot of companies, so I find the whole thing interesting.
 

Kem0sabe

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For one I'm glad that they are making the combat more action oriented, a system like the FF vii remake with the option to turn it more "strategic" is a good one, or better yet, make it full action like Fallen Order.

Combat in Kotor games was always shit.
 

Dishonoredbr

Erudite
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I don't mind Action but why not do Real Time With Pause instead? I don't love Dragon Age Origins but imo the combat was real nice, just needed some better encounters.
 
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Codex Year of the Donut
Remakes/remasters are a sound of a dying company. Except Aspyr isn't a much of a game company. All they do is fucking ports.
Aspyr did a decent update to Kotor 2 when they ported it a few years back. Didn't even add any cringe OC content like beamdog, just bug fixes and technical stuff.
If they have the same attitude towards this as they have with their ports, then it might end up being decent.
 

Harthwain

Magister
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Citation needed? Are you retarded? Go play Sith Lord and force storm everything. Try to stay awake.
I did play it back when it was released. You overexaggerate. Trying to make it sound like KotORs "are basically screen savers" is so edgy a statement that it ends up not being true. That said, I do agree that having less transitions between locations (and shorter/no transitions) is great quality of life improvement for literally any game.
 

mediocrepoet

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Citation needed? Are you retarded? Go play Sith Lord and force storm everything. Try to stay awake.
I did play it back when it was released. You overexaggerate. Trying to make it sound like KotORs "are basically screen savers" is so edgy a statement that it ends up not being true. That said, I do agree that having less transitions between locations (and shorter/no transitions) is great quality of life improvement for literally any game.

It applies more to 2 than 1, but the games are so stupidly easy outside of a handful of instances. 1-2 fights in a 40ish hour game isn't exactly prime gameplay material.
 
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Codex Year of the Donut
I replayed kotor not too long ago and one of the more amusing parts was how fast you could die, especially at lower level. One bad roll and you die pretty much the moment you enter combat completely confused as to wtf happened.

You don't get the OP abilities until later in the game, the early parts really aren't a walk in the park.
 

mediocrepoet

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I replayed kotor not too long ago and one of the more amusing parts was how fast you could die, especially at lower level. One bad roll and you die pretty much the moment you enter combat completely confused as to wtf happened.

You don't get the OP abilities until later in the game, the early parts really aren't a walk in the park.

Like I say it applies more to 2 than 1. And it also depends on how you play I think. Like if you skip leveling until after getting Jedi training.
 

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