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Star Wolves - great game

operf1

Novice
Joined
Aug 25, 2004
Messages
34
Location
Russia
Played it almost to the end (russian version, of course).
The nearest comparison may be Fallout Tactics.
You have party of 6 mercenaries, each with their own skill tree (like Silent Storm). Like in in SS, they also have specialization - sniper, healer, missile-lover... You eqiup them with ship, guns, radars in the shop and then go for missions.
It looks like this: your team sits at the base (space-station) and read news and emails. Thus you get new missions - "defend trade caravan", "destroy famous pirate"...
Some of them counter each other - you can defend that caravan for one corporation OR you can destroy it for its rival. There are whole mission sequences that lead to various endings.
OK, now we are at the mission. We have one mothership and 6 fighters. Mothership is very slow and not that though, and its destruction means gameover. But it can repair damaged fighters (you need to "dock") and provides additional firepower. And, the most of all, it collects loot that remains from enemies ships.
The interface, combat and movement are identical to Homeworld. You get mission map (small area of cosmos) with "main quest" marks. There are also marked stations, factories, laboratories - from there you can get sidequests. All maps are connected via portals. When you complete all objectives, you can go back to the base. Only between missions you can spend gained exp. You are allowed to save some points to spend them later, because the more powerful skills require large amounts of exp.
Then you sell the loot, buy more advanced weapons and fighters and go to the next mission.
You can combine pilots into squadrones. Then one of them can repair others, the second - provide anti-missile defence. They cannot fight during theese stances, but other members of the squadron will fight (and maneuver, too) more effective. There are also some skills that affect only whole squadron - your avatar, for example, may "inspire" his comrades twice per mission. For 30 seconds they will fire more accurate, maneuver more swiftly. In certain battles it will come very handy.
 

Saint_Proverbius

Administrator
Staff Member
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Messages
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Behind you.
This game does look cool. Hopefully they'll release it in the United States and Europe so a lot of us get the chance to play it. I would rather the game be more.. exploration and discovery based, however.
 

operf1

Novice
Joined
Aug 25, 2004
Messages
34
Location
Russia
Saint_Proverbius said:
I would rather the game be more.. exploration and discovery based, however.
Sad but true. Anyway, I like its non-linear plot.
For example, one "fork" from the beginning:
You hear from news that famous "Red Corsair" has returned and begins terror again. In the past, he commanded so large fleet of pirates that Empire was forced to use Navy (instead of Space Patrol) to defeat it.
So now there is a bounty on him. You find him, destroy his minions (luckily for you, he hadn't have enough time to gather large force) and then you have two options - either give him up for 50000 (a very large sum for beginning) or let him join your team. He is capable fighter (missile specialist) and knows some hidden pirate's storages.
It's up to you whether to let him live, and this decision will change some future events also.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Excalibur have the UK rights, so at worst you'll be able to import it.
 

EEVIAC

Erudite
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Mar 30, 2003
Messages
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Location
Bumfuck, Nowhere
Dhruin said:
Excalibur have the UK rights, so at worst you'll be able to import it.

Great news!

operf1 - can you tell us a little about character creation (if it exists?) Do you get to blank slate or do you choose an archetype (like Fighter/Wizard/Rogue in Diablo?) The game sounds like a party based dungeon crawl in space.
 

operf1

Novice
Joined
Aug 25, 2004
Messages
34
Location
Russia
EEVIAC said:
Dhruin said:
Excalibur have the UK rights, so at worst you'll be able to import it.

Great news!

operf1 - can you tell us a little about character creation (if it exists?) Do you get to blank slate or do you choose an archetype (like Fighter/Wizard/Rogue in Diablo?) The game sounds like a party based dungeon crawl in space.

Well, "space dungeon crawler" is quite appropriate term.
In the beginning you create one character. You can choose his name and specialisation (pilot, gunner, missile or technician) and distibute small amount of exp among basic skills (they are diffirent for each spec.).
You are a merchant whose ship was destroyed by pirates. Then you decided to create mercenary team - for revenge. Your only partner is Ace, former Space Patrol memeber (he is a sniper).
As game progresses, you will find more allies, e.g. abovementioned Red Corsair. There are 7 joinable NPC during the game, but you can have only 5 at given time.
 

Deacdo

Liturgist
Joined
Oct 24, 2004
Messages
585
Anyone have a link to some screens and more info?

Is it turn-based?
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Space Rangers is, which will be bundled with Space Rangers 2, also by Excalibur.
 

dunduks

Liturgist
Joined
Jan 28, 2003
Messages
389
Saint_Proverbius said:
Excalibur needs to publish in the United States then.
Most likely they are scared that EA will devour their flesh and reanimate their bones :?
 

operf1

Novice
Joined
Aug 25, 2004
Messages
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Location
Russia
Sadly, Space Rangers 2 seems to dominate the attention of players (and sales respectively) now, so Star Wolves goes fairly unnoticed. Though both games are very good.
 

Saint_Proverbius

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Well, if it's like EVN, I'll buy it. There needs to be more games like EVN, only better. If they manage to make the story less linear than EVN's stories, that'd be sweet. Kind of funny, since the same events happen in most all the story lines in EVN, but they couldn't break away from heavily scripting that story in to six main arcs.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Jed said:
Dhruin said:
Space Rangers is, which will be bundled with Space Rangers 2, also by Excalibur.
Are you answering the above question, "Is it turn based"?

Yes, Space Rangers is turn-based (although there is an arcade combat sequence if you encounter pirates during a jump or you can use autopilot and just watch the arcade bit).
 

Jed

Cipher
Joined
Nov 3, 2002
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Tech Bro Hell
Dhruin said:
Yes, Space Rangers is turn-based (although there is an arcade combat sequence if you encounter pirates during a jump or you can use autopilot and just watch the arcade bit).
Oh wow--this is what I've been wating for, a TB space-trader! Is there a demo???
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
Not that I know of...I found out about the game on the EVN boards a year ago but it had only been released in Russia. Looking through their forums some months later I found a thread where the developer was so frustrated with 1C's efforts to find an english publisher that they linked to a BitTorrent. I figured if the developer was happy for me to download it...

Looks like the tracker has been taken down - probably because they now have an english publisher.
 

Saint_Proverbius

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Behind you.
On their web site, it mentions that there is an English demo coming soon, so YAY!
 

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