Played it almost to the end (russian version, of course).
The nearest comparison may be Fallout Tactics.
You have party of 6 mercenaries, each with their own skill tree (like Silent Storm). Like in in SS, they also have specialization - sniper, healer, missile-lover... You eqiup them with ship, guns, radars in the shop and then go for missions.
It looks like this: your team sits at the base (space-station) and read news and emails. Thus you get new missions - "defend trade caravan", "destroy famous pirate"...
Some of them counter each other - you can defend that caravan for one corporation OR you can destroy it for its rival. There are whole mission sequences that lead to various endings.
OK, now we are at the mission. We have one mothership and 6 fighters. Mothership is very slow and not that though, and its destruction means gameover. But it can repair damaged fighters (you need to "dock") and provides additional firepower. And, the most of all, it collects loot that remains from enemies ships.
The interface, combat and movement are identical to Homeworld. You get mission map (small area of cosmos) with "main quest" marks. There are also marked stations, factories, laboratories - from there you can get sidequests. All maps are connected via portals. When you complete all objectives, you can go back to the base. Only between missions you can spend gained exp. You are allowed to save some points to spend them later, because the more powerful skills require large amounts of exp.
Then you sell the loot, buy more advanced weapons and fighters and go to the next mission.
You can combine pilots into squadrones. Then one of them can repair others, the second - provide anti-missile defence. They cannot fight during theese stances, but other members of the squadron will fight (and maneuver, too) more effective. There are also some skills that affect only whole squadron - your avatar, for example, may "inspire" his comrades twice per mission. For 30 seconds they will fire more accurate, maneuver more swiftly. In certain battles it will come very handy.
The nearest comparison may be Fallout Tactics.
You have party of 6 mercenaries, each with their own skill tree (like Silent Storm). Like in in SS, they also have specialization - sniper, healer, missile-lover... You eqiup them with ship, guns, radars in the shop and then go for missions.
It looks like this: your team sits at the base (space-station) and read news and emails. Thus you get new missions - "defend trade caravan", "destroy famous pirate"...
Some of them counter each other - you can defend that caravan for one corporation OR you can destroy it for its rival. There are whole mission sequences that lead to various endings.
OK, now we are at the mission. We have one mothership and 6 fighters. Mothership is very slow and not that though, and its destruction means gameover. But it can repair damaged fighters (you need to "dock") and provides additional firepower. And, the most of all, it collects loot that remains from enemies ships.
The interface, combat and movement are identical to Homeworld. You get mission map (small area of cosmos) with "main quest" marks. There are also marked stations, factories, laboratories - from there you can get sidequests. All maps are connected via portals. When you complete all objectives, you can go back to the base. Only between missions you can spend gained exp. You are allowed to save some points to spend them later, because the more powerful skills require large amounts of exp.
Then you sell the loot, buy more advanced weapons and fighters and go to the next mission.
You can combine pilots into squadrones. Then one of them can repair others, the second - provide anti-missile defence. They cannot fight during theese stances, but other members of the squadron will fight (and maneuver, too) more effective. There are also some skills that affect only whole squadron - your avatar, for example, may "inspire" his comrades twice per mission. For 30 seconds they will fire more accurate, maneuver more swiftly. In certain battles it will come very handy.