Astromarine
Erudite
Comes out the 25th of February. Anyone getting this?
http://play.com/play247.asp?page=title& ... tle=587101
http://play.com/play247.asp?page=title& ... tle=587101
It isn't as pretty as Nexus but it looks better than Homeworld and Homeworld 2. The foley isn't anywhere as good as either title. In Homeworld, a deep humming sound would usually play when the camera took over. This game lacks those little details. The voice-overs also suck, but it's no big deal. The music's very nice, though. It's a bit like the Starcraft Terran music.Otaku_Hanzo said:Well, I found out that one of my friends overseas owns the game and I asked him to give me his thoughts on it. He said he hadn't gotten too far yet, but gave me a mini-review of what he'd seen so far.
1. Anyone who's played the demo knows what the graphics are like. Think Homeworld with a bit more detail.
Yep, and each character has their own special abilities which you can level up. Ace is a laser specialist and has an attack called Sniper Shot. Red Corsair is a missile expert and has an ultimate perk called "Missile Guru". Astra has "Impressive Luck" which you can use a few times each mission for 30 seconds, that bestows temporary invulnerability to every member in the wing she's in.2. Gameplay also smacks of Homeworld but only with mothership and fighters. The mothership is way more active than the one in HW was though and can be used in fights and such.
The NPCs each have their own specializations, and the perks they have access to are different than the ones your character has. I'm pretty sure the player who picks Missile Specialization won't get access to "Missile Guru". Likewise I don't think a Gunner gets Ace's Laser specialization. Each NPC has their own specialization that sets them apart from each other, and the player. The player gets perks like Fearless and Inspire which none of the other characters have. The skill trees aren't the same for most of the characters, so some characters may get certain abilities for lower point costs than others, and the way the skill tree is sorted out is different, too.Also, when you start, you choose a name and one of four skill paths for the main hero. The skill paths are Pilot, Gunner, Missiles, and Systems. Depending on which one you choose, more skills in that area will open up in the skill tree. He said it's nothing really super detailed and any NPCs you pick up along the way already have their paths chosen for you. You just get to choose how they level up when it happens.
How can you say the non-linearity is an illusion if he hasn't finished the game yet? Actually, there are 3 "definite" endings. While most of the missions occur in linear fashion (I'm only past the Pirate Blockade mission) I've come across a chunk of optional quests involving the Red Corsair when I chose to keep him instead of giving him up to the cops for the 50,000 reward. One of his missions gave me access to another character named Heretic, which in turn opened up another quest path which I have yet to come across, but the character says he'll let me know.3. The non-linearity is really an illusion. There are three paths you can follow, each one opening up at different points in the game. For instance, pretty early on you can go with the pirates, or stay on the good side of the law. Depending on which path you take, the missions will change. From what he'd seen so far though, he said the different paths were pretty much linear. Sometimes you would get two or three missions that you could choose from to do in any order you wanted, but he hasn't seen where doing them in any given order has had effect on the storyline. So, it appears there's replay value, just don't expect anything open ended.
On top of that you salvage all of your kills, and occasionally you can come across a freighter that's carrying ships. I really hit the jackpot earlier when I blew up a freighter carrying 3 red pirate ships, which I now use.Oh, and he did point out the fact that you aren't free to travel around wherever you wish. Once you complete a mission and enter the portal leading from the system, you end up back at base where you can level up, purchase new stuff, and then choose another mission. You also get to equip your fighters and he said there are alot of different fighters you can purchase, but not right away. Also, while on a mission, you are free to roam the sector you are in and sometimes you can find hidden stuff or bonus missions.
Yeah, I recommend the game. Just don't be so put off by the voiceovers, it's not a big deal. You get used to it after awhile.Overall, he recommends it. Especially if you liked Homeworld and RPGs. While it's nothing revolutionary, he did say it's fun and that there is some strategy involved in the RTwP combat system. He also mentioned that if they ever released an editor for the game, some kick ass mods could come of it.
Exitium said:How can you say the non-linearity is an illusion if he hasn't finished the game yet? ... One of his missions gave me access to another character named Heretic, which in turn opened up another quest path which I have yet to come across, but the character says he'll let me know.
Exitium said:How can you say the non-linearity is an illusion if he hasn't finished the game yet? Actually, there are 3 "definite" endings. While most of the missions occur in linear fashion (I'm only past the Pirate Blockade mission) I've come across a chunk of optional quests involving the Red Corsair when I chose to keep him instead of giving him up to the cops for the 50,000 reward. One of his missions gave me access to another character named Heretic, which in turn opened up another quest path which I have yet to come across, but the character says he'll let me know.
Exitium said:It is the same mission from the demo, though the full game is easier and feels more balanced as you have more money/skill points and have salvage from previous missions. The pirate blockade mission is actually pretty early.