MetalCraze
Arcane
Yes short queues were crappy
MetalCraze said:Yes short queues were crappy
I take it you haven't played Starcraft on Battle.net? If you need to queue more than 5 units, that means you need to build more unit producing buildings. You should never have that much money in the bank or spend it that way (by queuing units).TheCowburner said:Exactly. But, there is more crap:
-In starcraft only 12 units can be in a group at once (CRAP)
-In Starcraft, a maximum of five units can be built at once by each building (CRAP) except Zerg, who can only build three and only at certain times (Double CRAP)
-In Starcraft, you can select all units of the same type, but only on the screen, and only 12 of them. (CRAP)
-In Starcraft, the only way to have a unit hold fire is to move him around or to ally with the enemy. (CRAPPY AS HELL)
-In Starcraft it's harder to control your units because of the unsatisfactory unit AI. For example, when trying to move a dragoon up stairs he will move jerkily up the stairs, and then decide to go back down and try to go onto the higher platform in a different way. You have to manually click for each step you want him to take. (CRAP)
And all this forces me to "click around" more. So when I said that I hoped that second game would be better (and not a clickfest), I simply hoped that they would fix crap like this.
TheCowburner said:-In Starcraft, a maximum of five units can be built at once by each building (CRAP) except Zerg, who can only build three and only at certain times (Double CRAP)
If you need to queue more than 5 units, that means you need to build more unit producing buildings. You should never have that much money in the bank or spend it that way (by queuing units).
Other complaints are valid (to an extent), but they are all addressed in SC2 (even in WC3, I would say).
You have a point there. The two races in TA weren't really that different. Besides the fact that one of them had cheaper and more agile units, whereas the other one had stronger and slower units, there really wasn't much of a difference.Shuma said:There's a lot more I could say here, but the Zerg's "crappy" mode of production is actually a gameplay design decision with incredibly important and widespread effects on how that race plays out. Simply put, it's parallel vs. serial production and the designers of TA were not so bold as to include such a fundamental difference in their race design.
So simply because “top level players” wouldn’t use it, it shouldn’t be in the game at all?Queues of 5+ units in competitive play are totally useless and a huge waste of resources, and no top level player would utilize that function.
I haven’t said that. All I have said is what you are saying here:Finally, there is no RTS you can name that skill level isn't improved by a higher APM.
Starcraft is clickier than many other RTSes.
If skillcap in RTSes has to with the one who clicks the fastest, in that case yes.Incidentally, SC has a much higher skillcap than TA
Marsal said:I take it you haven't played Starcraft on Battle.net? If you need to queue more than 5 units, that means you need to build more unit producing buildings. You should never have that much money in the bank or spend it that way (by queuing units).