MetalCraze
Arcane
I never played the original but here are my impressions thus far (several hours into the game)
- World seems too small even at large. Half of a map can take only like 15 towns. They are so close Stardock had to make units move 2 tiles at a time (unless on road - then you can fly from one town to another in one turn).
- Mana wells are way too rare. I managed to find 3 of them on almost half the map and none was the type of the magic I had. Must be because of the size again.
- Characters are too few. It seems like having 2-3 heroes for the most of the game is a norm. The problem is that this limits freedom in battles considerably as one of them, your char, is not a good fighter so you need 1 hero to cover him if you are taking him into the battle. And I don't just get this opinion based on chars I recruited - I've been fighting AIs for a while and they don't have many armies going around either.
- Research trees are too small and too linear. Remember how branching they were in GC2? Here you have 3 "trees" and each one allows you to research like 2 to 4 techs each tier. And you must research every tech most of the time to get to next tier since they are very interconnected which is kinda very RTS'y.
- There are good things too however. Character generator is great since it's quite stat rich and you can make your own kingdom too with pros and cons as an extension for your chars. Buying mounts and items is fun with items having good variety of effects.
- Economics and building. It doesn't feel fluid. I can't describe it well but I just don't feel it. It's like most of the buildings are + to something and it's kinda... boring? I dunno.
It also seems to me that there are no town sieges. Like towns are just another battle map. But I'm not sure about that yet. Although by now I captured almost a dozen of them.
Spell selection is also something I'm not sure about. But it seems poor. I got my char to Earth Mage and Fire Mage and there really isn't much variety but I hope it gets better.
Thus far Age of Wonders series seem like a better MoM clone.
And this too.
- World seems too small even at large. Half of a map can take only like 15 towns. They are so close Stardock had to make units move 2 tiles at a time (unless on road - then you can fly from one town to another in one turn).
- Mana wells are way too rare. I managed to find 3 of them on almost half the map and none was the type of the magic I had. Must be because of the size again.
- Characters are too few. It seems like having 2-3 heroes for the most of the game is a norm. The problem is that this limits freedom in battles considerably as one of them, your char, is not a good fighter so you need 1 hero to cover him if you are taking him into the battle. And I don't just get this opinion based on chars I recruited - I've been fighting AIs for a while and they don't have many armies going around either.
- Research trees are too small and too linear. Remember how branching they were in GC2? Here you have 3 "trees" and each one allows you to research like 2 to 4 techs each tier. And you must research every tech most of the time to get to next tier since they are very interconnected which is kinda very RTS'y.
- There are good things too however. Character generator is great since it's quite stat rich and you can make your own kingdom too with pros and cons as an extension for your chars. Buying mounts and items is fun with items having good variety of effects.
- Economics and building. It doesn't feel fluid. I can't describe it well but I just don't feel it. It's like most of the buildings are + to something and it's kinda... boring? I dunno.
It also seems to me that there are no town sieges. Like towns are just another battle map. But I'm not sure about that yet. Although by now I captured almost a dozen of them.
Spell selection is also something I'm not sure about. But it seems poor. I got my char to Earth Mage and Fire Mage and there really isn't much variety but I hope it gets better.
Thus far Age of Wonders series seem like a better MoM clone.
Yes By IA i was refering to the clunky few lines of codes sending me generic armies of spearmen with leather armor after generic armies leather armor guys using spears , never using any magic or fantasy stuff. Of course autoresolve with my sovereign army result in a loss...so bland and so boring , the exact same armies and i have to do it in manual each time , no added strategy its just a filler . Also i learned that IA does not move units to finish quests, it just autoresolve them without sending any units at all.
And this too.