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Starspawn

Korgan

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Apr 13, 2008
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Fahrfromjuden
Seeing as everyone's suggesting werid ideas for an RPG now, I decided to join in. So, what I have in mind is some kinda RPG/life sim about an ordinary enough guy who realises he has some heritage of an ancient Lovecraftian race in him. Like the protagonist of Call of Cthulhu: DCoE, or the guy from the story by H.P. where this bit was taken from. He's examining his ansectors' research of occult lore and realises that something inhuman is sleeping inside him. He gets werid dreams, flashbacks and premonitions at first, then he's suddenly able to understand horrible forbidden texts and learn spells from them, gets superhuman prowess and the ability to travel in the Dreamlands. Unfortunately, he gets the attention of both generic evil cultists, a secret government agency and the alien servants of the Other Gods, who try to manipulate him into opening some ancient portal/awakening other "changelings" like him/performing an uber evil ritual or shit.
So, he has to keep his sanity by controlling the growth of his alien side and slowly gaining knowledge, develop in several ways (magic, physical mutations, summoning eldritch horrors for the Nightbringer ("evil") walkthrough, obtaining knowledge, allies and artifacts in the Dreamlands for the Perfect Being ("good") one, and regaining his nearly extinct race's mind-bending wisdom and technology for the Starlord ("neutral/alien") path. Most of the game should be kind of menu-driven (think Darklands/KoDP), with a shitload of stats that can appear and disappear based on the PC's development and your choices (social skills are useless to a levitating pillar of tentacles, sanity is less important once you're completely in tune with your true nature, etc) and the interface reflecting that. Fights should be not too common, challenging and handled like in Silent Storm. Movement on Earth should be menu-driven, but a world map can be used in the Dreamlands, which the PC can enter at will while asleep and explore for knowledge and useful stuff, getting random encounters (with his abilities diffirent than in reality), etc. Of course, there have to be multiple ways to handle everything based on your build and past choices - e.g. if you really went out of your way to read and understand those forbidden books, you can tame that shoggoth and use it to wipe out the mercenary camp interfering with the activities of an allied secret society's island laboratory.
 

Korgan

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Joined
Apr 13, 2008
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4,238
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Fahrfromjuden
Lol, I'm not really going to develop it. Just thinking about the concept. I imagine most of the game being menu-driven and fairly non-linear, while the Dreamlands are the semi-randomly generated "world map" with psychedelic landscapes and shit. The only way to get in is falling into a trance, and once you get far away enough from the fixed starting point, your sleeping body actually disappears back on Earth. However, there are other ways to get out besides returning to where you started and reappearing in reality. These additional exits are mostly well-hidden and dangerous, but allow "jumping" to a place on Earth with barely any time passing in the real world, as the passage of time is much slower in the Dreamlands. They're one-way only, however, and you can't return to the Dreamlands from them.
There are a few fixed locations with friendly creatures there, but mostly it's about exploring and fighting in random encounters and dungeons. Good characters can also obtain artifacts that can be taken into the real world there and request the aid of NPC allies - read The Dream-Quest of Unknown Kadath to see what I mean.
 
Joined
May 29, 2006
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Astrology
HP lovecraft wrote:

silver-basined fountains of prismatic spray

thats where gary gygaz got the idea for the D&D spell?

sorry for the change of subject- that was ADD of me (not advanced dungeons and dragons)

would the game be 2d or 3d?
 

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