Korgan
Arbiter
Seeing as everyone's suggesting werid ideas for an RPG now, I decided to join in. So, what I have in mind is some kinda RPG/life sim about an ordinary enough guy who realises he has some heritage of an ancient Lovecraftian race in him. Like the protagonist of Call of Cthulhu: DCoE, or the guy from the story by H.P. where this bit was taken from. He's examining his ansectors' research of occult lore and realises that something inhuman is sleeping inside him. He gets werid dreams, flashbacks and premonitions at first, then he's suddenly able to understand horrible forbidden texts and learn spells from them, gets superhuman prowess and the ability to travel in the Dreamlands. Unfortunately, he gets the attention of both generic evil cultists, a secret government agency and the alien servants of the Other Gods, who try to manipulate him into opening some ancient portal/awakening other "changelings" like him/performing an uber evil ritual or shit.
So, he has to keep his sanity by controlling the growth of his alien side and slowly gaining knowledge, develop in several ways (magic, physical mutations, summoning eldritch horrors for the Nightbringer ("evil") walkthrough, obtaining knowledge, allies and artifacts in the Dreamlands for the Perfect Being ("good") one, and regaining his nearly extinct race's mind-bending wisdom and technology for the Starlord ("neutral/alien") path. Most of the game should be kind of menu-driven (think Darklands/KoDP), with a shitload of stats that can appear and disappear based on the PC's development and your choices (social skills are useless to a levitating pillar of tentacles, sanity is less important once you're completely in tune with your true nature, etc) and the interface reflecting that. Fights should be not too common, challenging and handled like in Silent Storm. Movement on Earth should be menu-driven, but a world map can be used in the Dreamlands, which the PC can enter at will while asleep and explore for knowledge and useful stuff, getting random encounters (with his abilities diffirent than in reality), etc. Of course, there have to be multiple ways to handle everything based on your build and past choices - e.g. if you really went out of your way to read and understand those forbidden books, you can tame that shoggoth and use it to wipe out the mercenary camp interfering with the activities of an allied secret society's island laboratory.
So, he has to keep his sanity by controlling the growth of his alien side and slowly gaining knowledge, develop in several ways (magic, physical mutations, summoning eldritch horrors for the Nightbringer ("evil") walkthrough, obtaining knowledge, allies and artifacts in the Dreamlands for the Perfect Being ("good") one, and regaining his nearly extinct race's mind-bending wisdom and technology for the Starlord ("neutral/alien") path. Most of the game should be kind of menu-driven (think Darklands/KoDP), with a shitload of stats that can appear and disappear based on the PC's development and your choices (social skills are useless to a levitating pillar of tentacles, sanity is less important once you're completely in tune with your true nature, etc) and the interface reflecting that. Fights should be not too common, challenging and handled like in Silent Storm. Movement on Earth should be menu-driven, but a world map can be used in the Dreamlands, which the PC can enter at will while asleep and explore for knowledge and useful stuff, getting random encounters (with his abilities diffirent than in reality), etc. Of course, there have to be multiple ways to handle everything based on your build and past choices - e.g. if you really went out of your way to read and understand those forbidden books, you can tame that shoggoth and use it to wipe out the mercenary camp interfering with the activities of an allied secret society's island laboratory.