Theodora
Arcane
Having co-op is nice but it's not a clear improvement.
really hate the camera, it's obviously meant to make you feel claustrophobic and have jumpscares, especially when entering doorways -- every single doorway has an empty space to your left and right with something blocking your view typically.So is it good?
Yeah but how's the gameplay, what do you do? What's the story, the endgame, the final objective?
killed a bunch of zombies around a place, picked up some supplies, left and suddenly zombos are chasing after me despite making sure there were none around and only spending like 15 seconds grabbing suppliesZombies tend to spawn around the player all the time, you can establish safe zones by clearing buildings but usually its not worth it and its better to just do what you came to do and get away
is there a game like this except it's purely about managing your base/politics with other bases/defense and you send people out on scavenging runs without doing the scavenging yourself?
Maybe a 3rd entry will feel like a bigger leap, at least MS aren't doing win store exclusivity shit atm. It's got a foundation where you can see it could become something really special with a bit more of a push.
It's pretty meh, tbh. Been years since I last played it, but from what I remember, you do one map and it's fairly fun, and then may as well stop, because once you've played one, you played them all.I played a flash game called "Rebuild" on Kongregate in ages past that pretty much was what you describe. There's 2 sequels on Steam but I haven't played them so I can't say in which way they evolved / got mechanics added that implement direct action but perhaps you wish to take a closer look:
You know what, that explains a lot. I do vaguely recall hearing about the coders leaving and some bits of what you mentioned (I must have forgotten about it). And replacing actually talented staff with useless dreck is certainly not surprising in the industry of late.Maybe a 3rd entry will feel like a bigger leap, at least MS aren't doing win store exclusivity shit atm. It's got a foundation where you can see it could become something really special with a bit more of a push.
I can tell you right here right now that SoD 3 will be more like SoD 2.5 just like the second entry was more like SoD 1.5
You cant expect these talentless indie devs from california to spit out GTA5 / RDR2 type of game and they cant even hire competent people to work on SoD3 because they cant afford shit even with MS money and anybody actually competent already has a job in much better company than these scrubs, they even moved their studio to seattle to have cheaper development expenses but thats not gonna help them much to be honest since in the end they have no talent. After SoD1 was a success all they programers got poached into better studios and when developing SoD2 they didnt even have a single person with a degree in their team lol.
Realistic expecations for SoD3 would be :
a bit better graphics
more depth in already existing game systems (base building, community development,outposts and safezones, upgrading cars and weapons etc.)
below average story with progressive crap all over it
new maps, quite possibly with old maps recycled and updated for new game
They announced SoD3 like a year ago but they are still adding new features into SoD2 that are like basic stuff in any other game (such as being able to equip Primary and Secondary weapons and switch between them lol)