Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Steam Reviews as co-designers in modern RPGs

PEACH

Arbiter
Joined
Jan 22, 2017
Messages
286
Reviews themselves are dangerous, much less Steam reviews where the average user is retarded, and that's the problem. It's entirely possible for someone that has prestigious taste to review a game, like it, but take issue with one or two specific elements in the game. A developer might be inclined to list to this reviewer, as they've established themselves as someone with good taste and knowledge about the genre and so on. But then another reviewer comes along, who is also prestigious and respected, and they also like the game but once again take issue with one or two specific elements in the game, and these elements are different than the ones described by the first reviewer.

So now what does the Dev do? How does he differentiate between which critique is correct and which isn't? Perhaps both are correct? Multiply this by five, and its entirely possible that the Dev will have to change three or four or five different things about their game, changing into something completely different which is objectively worse than the initial product they first had. This is a simplified way to look at reviews, and this analogy only get more complicated once you introduce doubt on a person's credibility as a reviewer, or introduce people that you know aren't very prestigious reviewer. This dilemma is what game developers struggle with, and they're losing the fight, as the vast majority of them end up changing their game for the worse, or god forbid, starting off from scratch to design a game based on such reviews.

Everyone making something for an audience needs to learn how to evaluate criticism and be discerning in their response to it eventually. It can be tough but it's necessary if you're going to be making your work open to public scrutiny.

I don't see this as a problem with reviews, I see it as a problem with developers.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,836
No mention of emails in the post.

It's implied. He had to be getting his feedback from somewhere. He didn't even have a game on Steam until 2011 (and Steam reviews weren't a feature until October 2010).

Also he says that he sets his hardest difficulty to be very hard.

Tuning up from a low baseline often results in an unenjoyable kind of difficulty.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,377
Location
Hyperborea
Vogel has long been a decline enabler. He's hit several of the standard notes. Skyrim defending, "streamlining" defending. Even trotted out the ol' "games were turn based because of technical limitations" myth once. Utter reprobate.
 

Hag

Arbiter
Patron
Joined
Nov 25, 2020
Messages
1,690
Location
Breizh
Codex Year of the Donut Codex+ Now Streaming!
I find steam reviews to be quite useful :
- bad ones often highlight real problems of the game (whether it is a problem for me or not is my decision),
- you can learn a lot from time played : whether it's a meme game (90% of reviews below 1 hour played), whether it can be addictive (a few top review over 1000 hours), whether it's solid (most review around 10 hours), etc.
- latest reviews shows what the average Joe thinks of its experience so far.
- "funny" reviews gives a snapshot of what players of the game find entertaining so you can quickly know whether you are surrounded by idiots or not. Plus sometimes they are funny.

Doesn't beat talking with a friend around a few beers, but good enough when you need a quick opinions on your latest find.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom