I tried to watch that for 15-20 minutes but that kind of gameplay is way too slow and boring for me.
I wish Graviteam Tactics games would have the Wargame user interface, rather than the textures. Not that it's wonderful, but it would be a vast improvement over Graviteam Tactics' UI.Well, in a way Graviteam tactics would look like that if they just had a proper artist. Unfortunately the russians use those blurry textures and here someone made them really well defined.
Othwerwise this Steel combat game is pretty lame.
yeah I tried wargame red dragon and its like playing an arcade game, cant even keep up with it-- its not fun, you cant try to use real battlefied tactics. The best strategy is to just draw a big box around a bunch of different troops and click toward the enemy.Arcade combat would suck, but the speed is great. When Close Combat was the shit ca 1997 it was also commented by my arcade buddies "that slow as fuck game he is playing the whole time". Which means they wanted everything to happen 10 times as fast
EDIT: I watched the videos and I don't think that the two assholes in the video could ever make a good, realistic game.
And I'm guessing you either played against a new player or the computer, because that wouldn't work in a game against semi-experienced players. You'd be sending your troops to their death and then ragequit, leaving the rest of the team in the shit (I've seen it a few too many times).yeah I tried wargame red dragon and its like playing an arcade game, cant even keep up with it-- its not fun, you cant try to use real battlefied tactics. The best strategy is to just draw a big box around a bunch of different troops and click toward the enemy.
And I'm guessing you either played against a new player or the computer, because that wouldn't work in a game against semi-experienced players. You'd be sending your troops to their death and then ragequit, leaving the rest of the team in the shit (I've seen it a few too many times).yeah I tried wargame red dragon and its like playing an arcade game, cant even keep up with it-- its not fun, you cant try to use real battlefied tactics. The best strategy is to just draw a big box around a bunch of different troops and click toward the enemy.
Hell, it wouldn't work against me, and I have played Red Dragon for about 60 hours only!
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Red dragon is way too fast. I want to play a game that at least somewhat simulates what giving orders to troops might be like, and red dragon moves so fast that it more approximates asteroids. I just don't understand the point of modelling all these diverse weapon systems only to make the game play at such an unrealistic pace. It destroys the entire effort imo. why even bother modelling anything if u are going to make it play like an arcade game? I don't get it.
yeah I tried wargame red dragon and its like playing an arcade game, cant even keep up with it-- its not fun, you cant try to use real battlefied tactics. The best strategy is to just draw a big box around a bunch of different troops and click toward the enemy.
Steel Division 2 announced, moving to the Eastern Front
The real-time strategy game will cover the Soviet's Operation Bagration with singleplayer, co-op, and 10v10 modes.
Eugen Systems has announced that it will be self-publishing Steel Division 2, a sequel to its 2017 real-time strategy game Steel Division: Normandy 44. In it, we'll move over to WWII's Eastern Front with new 'Dynamic Strategic Campaigns' set during Operation Bagration, the massive Soviet offensive that pierced the German line, eventually reaching Warsaw.
These 'dynamic' campaigns are "highly replayable," says Eugen, mapping the details of the battles on a 1:1 scale with 25 maps, over 600 units, a new art direction, "revamped combat," and an updated engine.
"Each turn equals half a day, allowing players to form their strategy and plan their next encounter, while carefully managing their units and supply lines," reads the press release. "Prospective commanders will be able to control entire army corps and subordinate battalions consisting of thousands of men." (Better read up on Soviet Deep Battle.)
Steel Division 2 will also include co-op and 10v10 multiplayer battles. We quite liked Steel Division: Normandy 44, so while there's no release date announced just yet, it's obviously of interest. You can see the announcement trailer above, or on YouTube, and check out the official site at steeldivision2.com.
Earlier this year, 21 developers at Eugen Systems went on strike for two months, but ended the work stoppage in April without negotiations or resolution. We haven't heard anything new since then, but you can read about the situation as of April here.