Feels like Warcraft 3 designed by an accountant
This is a great way to summarize this game! I played one tutorial and 1 normal match (witch I won LOL) but I don't think I'll play this one anymore. Not really like WC3s skirmish gameplay much.
Feels like Warcraft 3 designed by an accountant
They really screwed the pooch with this one, it looks like. As a big-time WC3 enjoyer, I played this for a couple days until concluding that this feels just like SC2 but worse in every way. And I don't want to play SC2. They've really managed to please no one here, have they.Feels like Warcraft 3 designed by an accountant
This is a great way to summarize this game! I played one tutorial and 1 normal match (witch I won LOL) but I don't think I'll play this one anymore. Not really like WC3s skirmish gameplay much.
This is a great way to summarize this game! I played one tutorial and 1 normal match (witch I won LOL) but I don't think I'll play this one anymore. Not really like WC3s skirmish gameplay much.
This is a great way to summarize this game! I played one tutorial and 1 normal match (witch I won LOL) but I don't think I'll play this one anymore. Not really like WC3s skirmish gameplay much.
Where did you find a tutorial? I assumed there wasn't one so I jumped straight into ladder. Can't see any tutorial in either Versus or Custom section.
*Ah nevermind it's in co-op. Never bothered clicking on that one. SCII co-op bores the shit out of me so I assumed I wouldn't enjoy it here either. Not that I need a tutorial anymore at this point.
How many C&C clones are there other than Tempest Rising?I am not feeling it at all, the hype that was around Sc2 for example.
I am more looking forward to some of the C&C clones coming out.
I think over 10 coming in next few years. It feels like new age of RTS atm with how many RTS are coming for all types. I am pretty sure 95% will crash as I do not see enough players for all of them. I do not understand why so many developers think there is enough RTS fanbase.. most are mid aged to older people now not able to play these games in MP like we used to.How many C&C clones are there other than Tempest Rising?I am not feeling it at all, the hype that was around Sc2 for example.
I am more looking forward to some of the C&C clones coming out.
Maybe they'll learn to focus on SP and PvE content? Campaigns, mission packs, that sort of thing?I think over 10 coming in next few years. It feels like new age of RTS atm with how many RTS are coming for all types. I am pretty sure 95% will crash as I do not see enough players for all of them. I do not understand why so many developers think there is enough RTS fanbase.. most are mid aged to older people now not able to play these games in MP like we used to.How many C&C clones are there other than Tempest Rising?I am not feeling it at all, the hype that was around Sc2 for example.
I am more looking forward to some of the C&C clones coming out.
I am not nearly as excited to give them money. Especially since on twitch it is clear barely anyone cares for it. It has less viewers than SC2 which also died a while ago. And there are no limits to who can stream.Has this been posted?
https://www.pcgamer.com/stormgate-d...-is-now-asking-fans-to-invest-in-the-company/
38 million... what the hell did they spend that on? Not the visual style at least. I think this will be RIP.
Exactly. I feel similarly about ZeroSpace.Apart from coop commanders and the usual cosmetic bullshit, I believe they plan on selling the campaign in episodic installments.
Shame there's absolutely nothing appealing about the universe they've presented.
Bigger shame is they brought on Chris Metzen for story duties.
It looks worse than Warcraft 3. It has more polygons but the textures and general art direction is worse.it looks worse than sc2, which came out 15 years ago.
The scbw hd patch sprites look good too, they don't need low res to look cool.To put it into descriptive terms, the art direction is too clean and cartoony. The rebels are supposed to be living in post-apocalyptic conditions but their machines look fresh off the Apple assembly line, are stylistic over substance, and there's no sense of desperation in their designs. I could excuse the models since they're WIP, but the concept art suffers this problem in spades.
Compare this to Starcraft 1's art direction, which was much grungier and slapdash. Part of that was due to the low resolution of the time and the fact that they really did have to throw together the game at points, and part of it was because the artists were working off the grunge aesthetic popular in the 90s at the time as well as the cyberpunk genre (the story was originally written as overtly cyberpunk, but this lessened over time).
The scbw hd patch sprites look good too, they don't need low res to look cool.