bylam
Funcom
- Joined
- Oct 30, 2006
- Messages
- 707
I'm doing an analysis of storytelling techniques in games with a specific focus on RPGs and MMORPGs.
Essentially I'll be analysing my favourite RPGs of the past three decades and looking at how their narrative techniques compare to those used by hollywood and popular fiction.
The major focus of the analysis is: Does the 3 act structure work when storytelling is non-linear and, if not, what kinds of narrative types are the most successful in gaming?
I'm compiling a list of games for analysis - looking for feedback on anything that folks consider a story heavy game that I might have missed. Generally I've picked one game that is representative of its own niche (i.e. one gold box game, one "wizardry type") e.t.c
Darksun: Shattered Lands
Pool of Radiance
Wizardry 8
Knights of the Old Republic
Planescape: Torment
Fallout/Arcanum
Anarchy Online
World of Warcraft
Daggerfall
Betrayal at Krondor
That's what I have so far. Anything else?
Essentially I'll be analysing my favourite RPGs of the past three decades and looking at how their narrative techniques compare to those used by hollywood and popular fiction.
The major focus of the analysis is: Does the 3 act structure work when storytelling is non-linear and, if not, what kinds of narrative types are the most successful in gaming?
I'm compiling a list of games for analysis - looking for feedback on anything that folks consider a story heavy game that I might have missed. Generally I've picked one game that is representative of its own niche (i.e. one gold box game, one "wizardry type") e.t.c
Darksun: Shattered Lands
Pool of Radiance
Wizardry 8
Knights of the Old Republic
Planescape: Torment
Fallout/Arcanum
Anarchy Online
World of Warcraft
Daggerfall
Betrayal at Krondor
That's what I have so far. Anything else?