Assisted Living Godzilla
Prophet
- Joined
- Nov 23, 2017
- Messages
- 4,608
I'd think of Streets of Rage 2 specials more like Desperation Moves. Maybe they're even called something like that? I don't remember. You aren't meant to really use them as an offensive attack, they're a defensive move used to take less damage than you would by getting hit by enemies. Unless you know you've got some health coming your way you don't really use specials to just do more damage. They don't really become an offensive move until SoR3; but even then using it will leave you weaker, making you take more damage until your power meter fills back up, and doing less damage with normals as well.
I do however find this game's extreme reverence for SoR2 somewhat odd though, and the way it seemingly eschews SoR3. I mean, there was a lot of talk about developing this in a way they think Ancient would have or something. Most of that seemed to be in regard to the look of the game, which I really don't think holds much water given what the series promotional art, and like the ending art in SoR3, look like. But there's also this weird lack of stuff that Streets of Rage 3, which was also developed by Ancient, brought to the table. But then again I think it's weird this doesn't pull stuff from other Sega beat 'em ups like Die Hard Arcade and SpikeOut too, or that it doesn't have team up moves...one of the things the unmade Ancient & Overworks Dreamcast Streets of Rage 4 showed is being able to throw an enemy up into the air and another player being able to jump up and do an air throw. That Dreamcast one also looked like it was going to still have running for everyone.
I do however find this game's extreme reverence for SoR2 somewhat odd though, and the way it seemingly eschews SoR3. I mean, there was a lot of talk about developing this in a way they think Ancient would have or something. Most of that seemed to be in regard to the look of the game, which I really don't think holds much water given what the series promotional art, and like the ending art in SoR3, look like. But there's also this weird lack of stuff that Streets of Rage 3, which was also developed by Ancient, brought to the table. But then again I think it's weird this doesn't pull stuff from other Sega beat 'em ups like Die Hard Arcade and SpikeOut too, or that it doesn't have team up moves...one of the things the unmade Ancient & Overworks Dreamcast Streets of Rage 4 showed is being able to throw an enemy up into the air and another player being able to jump up and do an air throw. That Dreamcast one also looked like it was going to still have running for everyone.
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