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Vapourware Sui Generis + Exanima Early Access

fork

Guest
Fuck this scam and be ashamed everyone who shills for it, which is basically just you, Technomancer.
This game is not only Vapourware, but it's utter shit as well. And this crap has been in development for a decade.

Star Citizen is better than this, lol!
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
gabel you got wrecked by the first zombie or something?

And this crap has been in development for a decade.
Totally worth the wait, might be half a decade more, the scope only gets bigger!

Madoc said:
there's talk of all sorts of potential future features, like upgrading and customizing your base, being sent on missions as a mercenary company
we are trying to vaguely fit arena into game world lore, and that means something along the lines of you owning a fighting company under the mercenary guild and doing odd jobs would fit into that
could serve as a good early testing ground for some role stuff
but that's like a potential distant future thing, not something that we're actively working on at all

Meanwhile, have some early axes:

SsITpEr.jpg
 

Beowulf

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Joined
Mar 2, 2015
Messages
2,027
It's not really a game. Sui Genereis is a lifestyle choice.

Only truly dedicated devs understand that one needs to spend time on basics, to get the solid foundation of a rpg.
Basics, like weapons rusting or the correct angles of light reflections are what makes or breaks immersion.
 

fork

Guest
It's not really a game. Sui Genereis is a lifestyle choice.

Only truly dedicated devs understand that one needs to spend time on basics, to get the solid foundation of a rpg.
Basics, like weapons rusting or the correct angles of light reflections are what makes or breaks immersion.

This.

The game itself was exactly the same 5 years ago. There has been no development whatsoever (unless you count different cloth textures, or rusted weapon skins or whatever as development). That's why I'm saying Star Citizen is better than this: there has been more development there! This is, to everyone who followed it, the most obvious scam of them all. The devs deserve the gas, but Technomancer still shills for these subhumans. It's a fucking joke this crap.
 

mediocrepoet

Philosoraptor in Residence
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It's not really a game. Sui Genereis is a lifestyle choice.

Only truly dedicated devs understand that one needs to spend time on basics, to get the solid foundation of a rpg.
Basics, like weapons rusting or the correct angles of light reflections are what makes or breaks immersion.

This.

The game itself was exactly the same 5 years ago. There has been no development whatsoever (unless you count different cloth textures, or rusted weapon skins or whatever as development). That's why I'm saying Star Citizen is better than this: there has been more development there! This is, to everyone who followed it, the most obvious scam of them all. The devs deserve the gas, but Technomancer still shills for these subhumans. It's a fucking joke this crap.

If you want Star Citizen development, you need to pay Star Citizen prices. Maybe ask if you can purchase weapon models a la carte or pay $100 per helmet...
 

fork

Guest
The game itself was exactly the same 5 years ago. There has been no development whatsoever
New levels, new monsters, magic system, procedural generation, new rendering engine? Lol. Do you have a grudge for some reason?

https://suigeneris.fandom.com/wiki/Exanima_Updates#2015

You are fucking retarded or a paid shill. One of the two for certain!

Five years is the development time of games like Hollow Knight or Stardew Valley. And even after release there was more development there than there has been with this scam over its entire lifetime.
And you keep defending it. What do they pay you that you keep defending this piece of shit?
 

jebsmoker

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Messages
2,669
Insert Title Here Strap Yourselves In I helped put crap in Monomyth
The game itself was exactly the same 5 years ago. There has been no development whatsoever
New levels, new monsters, magic system, procedural generation, new rendering engine? Lol. Do you have a grudge for some reason?

https://suigeneris.fandom.com/wiki/Exanima_Updates#2015

You are fucking retarded or a paid shill. One of the two for certain!

Five years is the development time of games like Hollow Knight or Stardew Valley. And even after release there was more development there than there has been with this scam over its entire lifetime.
And you keep defending it. What do they pay you that you keep defending this piece of shit?

the game could be another grimoire or it could be a failure. i'm not gonna judge until it hits gold status
 

mediocrepoet

Philosoraptor in Residence
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The game itself was exactly the same 5 years ago. There has been no development whatsoever
New levels, new monsters, magic system, procedural generation, new rendering engine? Lol. Do you have a grudge for some reason?

https://suigeneris.fandom.com/wiki/Exanima_Updates#2015

You are fucking retarded or a paid shill. One of the two for certain!

Five years is the development time of games like Hollow Knight or Stardew Valley. And even after release there was more development there than there has been with this scam over its entire lifetime.
And you keep defending it. What do they pay you that you keep defending this piece of shit?

The development is slow as hell, but it's not a scam. When I bought it it was pitched as basically a tech demo for the combat portion of Sui Generis. In the time I played it, the game had definite advancements, improvements and expansion of scope and I last played it 5.5 years ago. I'm not sure what the guy's end goal is anymore or when it'll end, but I can say that whatever I paid for wasn't a scam. It was certainly different and experimental and what I played of it was interesting.
 

fork

Guest
It is a scam.

Holy shit how naive are you retards? It's incredible that even one person would still shill or even hope for this crap after what happened in the real world over this last decade or so. Don't you feel just a wee bit silly, you fucking cretins?
 

Technomancer

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Joined
Dec 24, 2018
Messages
1,532
And you keep defending it. What do they pay you that you keep defending this piece of shit?
I like the game, this is the thread for it. It is that simple. I don't mind if you don't. Just don't exaggerate or talk hateful bullshit. All of us are frustrated by the wait sometimes. Too much work is focused on Madoc, they went with custom stuff because Madoc has a background in this type of tech, worked for government, had contacts with nvidia. So it was the right choice for him, he has full control over everything in engine, most importantly physics and graphics. Unfortunately, this often makes it a bottleneck because implementation on every system relies on Madoc to finalize it. So we have various half-done or almost finished things that are stored for later because devs are very big on quality and avoid releasing half-baked stuff just to appease the masses. For example they invited the chemist to research Alchemy game system years ago but it is still not in. There will be a time when they will focus hard on all of it and content releases will be faster until we hit 1.0. You may not believe it but this is how it is.

Takes time making your own engine I would assume.
Spot on.
W6MjC7a.png

Sui Genereis is a lifestyle choice.
You jest but this is very true. I saw enough of Madoc's words to see that little else matters to him that much. He lives the game.
 

fork

Guest
Hateful bullshit, lol!

You fucking mongoloid. There are better games from the Nineties, with smaller budgets, smaller teams, worse tech and shorter development time which are better than this after a decade, and you keep defending it, you absolte subhuman cretin imbecile faggot nigger Jew. Fuck, there are no words for how retarded and worthless you are.
 

mediocrepoet

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gabel I'm sorry you were molested by Exanima and it made you shit blood for a month from an anal rupture that never quite healed. But if you hate the project that much, just do something else. Even if the thing is never completed due to feature creep or whatever else, it doesn't make it a scam as that would require the intent to deceive. I'd hope that you'd have enough sense to make that distinction, but I'm not sure you do.
 

fork

Guest
I've had this thread on ignore for a couple of months already since I finally realised what a fucking scam this is. It's not the only scam that has a thread in these parts, but it's one of if not the worst, long-lasting and most undercover scams of them all, which forces an honest, upstanding, principled human like myself to argue against it from time to time, and to argue against apologists of such manure like Technomancer and to try and ridicule them, and safe innocent bystanders from their deviousness. I'm not even kidding or trying to be funny; devs like these and shills like Technomancer are the reason why the worls is as terrible as it is.

It is a scam.
Tell you what, come back in five years with "I told you so". See if that will work out for you.

You want to give these sub-humans another five years? You're about to shill for them for another five years? Holy fucking shit. The best games of all times had development times on the order of one or two years, not fifteen, you fucking mongoloid cretin. Kill yourself, fucking Jew!
 

fork

Guest
I've had this thread on ignore
Keep it like that. I'll message you personally when the game is out.

I'll never receive that message, and even if I did, there would be basically no difference in the game from what it was five years ago.
As I said, better kill yourself if you feel the need to advocate for such a piece of shit without receiving any money. I'm still convinced that you're either one of the two devs or that you're paid. This game is too bad to have voulounteer shills; it's been utter shit without any change for at least half a decade now.
 
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Really, Star Citizen?
Honestly I have a lot of bad shit to say about Star Citizen and its current glacial pace of improvement, but it would be fairly hard to argue that in its current state it isn't something more resembling of an actual game that this... half-assed tech demo of an awkward physics-based combat system.
I wouldn't really know how else to describe it.
 

mediocrepoet

Philosoraptor in Residence
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Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Really, Star Citizen?
Honestly I have a lot of bad shit to say about Star Citizen and its current glacial pace of improvement, but it would be fairly hard to argue that in its current state it isn't something more resembling of an actual game that this... half-assed tech demo of an awkward physics-based combat system.
I wouldn't really know how else to describe it.

I guess that's literally all I ever expected when I bought it so I didn't feel misled. Exanima was supposed to be the realization of the combat system and maybe the physics model while Sui Generis was supposed to be the overall game, based on the backbone created in the Exanima project.

It sounded ambitious enough to possibly never be finished but I was curious enough to throw some money at it.
 

Joggerino

Arcane
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Oct 28, 2020
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4,588
Really, Star Citizen?
Honestly I have a lot of bad shit to say about Star Citizen and its current glacial pace of improvement, but it would be fairly hard to argue that in its current state it isn't something more resembling of an actual game that this... half-assed tech demo of an awkward physics-based combat system.
I wouldn't really know how else to describe it.
This is already a fully fledged game, although a pure dungeon crawler. I played through all the levels recently and I'd say it's worth the money.
 

Saark

Arcane
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Jun 16, 2010
Messages
2,343
A Beautifully Desolate Campaign
Paid 30€ for what currently amounts to 150hours of entertainment over the course of 5 years. Fucking scam.
 

Technomancer

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Joined
Dec 24, 2018
Messages
1,532
5/7/21

This week has been mostly about combat mechanics. With the procedural weapon system now virtually complete and supporting more detailed weapon information and new mechanics, we need to look a the whole picture to take advantage of it all.

We're trying to get the grip change mechanics fully implemented, focusing on weapons that can be used in one or two hands. This is the most complex case as it throws a spanner in how the inventory works, not only changing grips, but also allowing items in the off-hand with a one handed grip for the same weapon, affecting weapon swaps and all sorts.

We've also been taking a very thorough look at damage and related mechanics as there's quite a few things that we want to improve and revise. You've probably heard us say we want to rework slash, we want something more realistic and dependable. We are looking at modelling cutting and hewing independently, to better model weapons ranging from swords to axes. This also ties into changes to remise, and how different strikes or weapons can result in grippier impacts or ones that follow through or glance off to remise. Impact mechanics are generally being reviewed, with alternate grips for the same weapon also being a factor.

A related issue with slash damage, the upcoming batch of new axe weapons and wielding some larger weapons in one hand is edge alignment. This was an existing problem when perform really big wound up swings, made worse by larger weapons. We now added a new layer of animation behaviour to correct edge alignment as you swing. This was quite difficult to do, but while you can still throw edge alignment somewhat off by spinning wildly as you swing, it is definitely a big improvement.

Axes are just about done now, with poleaxes in there too. Next we're looking at greatswords and some other pole arm types.

There's some gears moving in other directions too, so we've been trying to finalise the force thaumaturgy tree, figuring out which powers will actually make the cut and how the tree is structured. But more on that later.

Have a great week!
-the BM team
 

Technomancer

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Joined
Dec 24, 2018
Messages
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12/7/21

Over the past few weeks we've been working on a lot of different systems and features, migrating everything to a new more versatile skinned user interface, the new arsenal, the new loadout screen, weapon grip changes, damage and some other combat mechanics, a new match system, a new trade system, updated outfit and loadout generation, persistent arena NPCs and quite a few other things besides. There have been some notable "detours", and some of our original plans have changed or evolved, so we needed to revisit and make some progress on all these things.

As long as we're headed in the right direction, we don't need to fully complete all these features to move the arena into its new format and get it out of the beta branch and into the main one. Right now we're trying to properly finalise the most critical ones to make the transition. We want to get a first batch of these into another beta update soon by converting existing saves, and make sure everything is working properly as we complete more. We'll hopefully have this on the beta branch within a week or so, along with some more procedural weapons.

Have a great week!
-the BM team
 

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