Verylittlefishes
Sacro Bosco
Kennedy is just obsessed with wasting players' time.
Are you sure you are playing it right?
Kennedy is just obsessed with wasting players' time.
My problems have always been with the mechanics. Kennedy is just obsessed with wasting players' time.
My problems have always been with the mechanics. Kennedy is just obsessed with wasting players' time.
given the paymentmodel in fallen london thats to be expected, the mistake they made was to forget that for sunless everything the players actually already paid for it and you dont have to bind them in this way.
My problems have always been with the mechanics. Kennedy is just obsessed with wasting players' time.
given the paymentmodel in fallen london thats to be expected, the mistake they made was to forget that for sunless everything the players actually already paid for it and you dont have to bind them in this way.
I don't really understand why to play in FL when you have the Sunless series with the actual gameplay going on.
My problems have always been with the mechanics. Kennedy is just obsessed with wasting players' time.
given the paymentmodel in fallen london thats to be expected, the mistake they made was to forget that for sunless everything the players actually already paid for it and you dont have to bind them in this way.
I don't really understand why to play in FL when you have the Sunless series with the actual gameplay going on.
To read delicious stories.
FL is a browser game, you are not supposed to sit for an hour straight or more playing it. Check it in the morning, during lunch, and before going to sleep. That's more than enough.
My problems have always been with the mechanics. Kennedy is just obsessed with wasting players' time.
given the paymentmodel in fallen london thats to be expected, the mistake they made was to forget that for sunless everything the players actually already paid for it and you dont have to bind them in this way.
I don't really understand why to play in FL when you have the Sunless series with the actual gameplay going on.
To read delicious stories.
FL is a browser game, you are not supposed to sit for an hour straight or more playing it. Check it in the morning, during lunch, and before going to sleep. That's more than enough.
Masters of the Bazaar are giant space bats. You can meet and shoot some of their kind in Sunless Skies. The ones who didn't make a deal with the Bazaar are decidedly unimpressive.in reality this deed was arranged by the Masters of the Bazaar
Masters of the Bazaar are giant space bats. You can meet and shoot some of their kind in Sunless Skies. The ones who didn't make a deal with the Bazaar are decidedly unimpressive.in reality this deed was arranged by the Masters of the Bazaar
I'd say technically two, viaMasters of the Bazaar are giant space bats. You can meet and shoot some of their kind in Sunless Skies. The ones who didn't make a deal with the Bazaar are decidedly unimpressive.in reality this deed was arranged by the Masters of the Bazaar
one of them actually made it into the SSkies
Is the game worth playing? And at what price point?
The Masters of the Bazaar being bats does not make the game's setup any less misleading because that is quite probably the least important thing about them and might prompt the reader to think of real world bats
Have you ever heard of marketing? This shit needs simplification. Read the last several pages of Strangeland thread to see how painful it is.
Have you ever heard of marketing? This shit needs simplification. Read the last several pages of Strangeland thread to see how painful it is.
My point isn't that I am expecting Sunless Sea to drop the entire dank lore of Fallen London in its first opening paragraph. My point is that, for me personally, fragmented misleading information is far, far worse than no information at all.
Let's rewrite the first sentence of the game based on what I assume its narrative goals are. I've intuited that the writers are trying to establish London's fall as a fact that is 1. poorly understood 2. well accepted 3. conveys the game's atmosphere of whimsical and grotesque and mysterious 4. restrained to a single sentence 5. not actually substantiated in Sunless Sea but rather in Fallen London therefore the player should just nod and move along.
So rather than "Three decades ago, in the reign of Victoria, London was stolen by bats," which is both inaccurate in every sense but the technical and prompts the player to ask questions that will never get answered - which, in a narrative-driven game, one might consider a flaw. In some sense, its some sort of anti-information that actually makes things less clear with its knowledge.
Consider instead "Three decades ago, in the reign of Victoria, London fell to the sunless Neath, and Her Majesty's subjects carried on" or something. You could add or remove or restructure this and write something much better than I have but that's one way you could convey all five of the above things without misleading your players.
you are like that guy who hanged around my aunt's stalinka and would ask passerbys for a light and when they went for their lighter he'd pull out a switchblade and after he'd fumble it and cut his fingers by accident he'd go all like "aaaaah tovarisch it was just prank suka blyat"
When we last talked about the release date of the Sovereign Edition, we said we expected it to come out in August or September. Unfortunately, we need to delay it, for two reasons.
First, the performance optimisations needed for Sunless Skies to run smoothly on consoles have turned out to be more complex than we expected. Second, the ongoing pandemic has caused severe disruptions that have affected the rate of work.
We’d hoped we’d be able to share a new release date with you. However, the time that will be needed for the remaining optimisations still isn’t clear, and we don’t want to announce a date that we might miss. We’ll let you know as soon as we have a release window we’re confident in.
We realise some people might want us to release the Sovereign Edition on PC first. However, that isn’t really something we can do. We’re not sitting on a release-ready PC version, waiting for the console ports to be finished.
The Sovereign Edition is meant to be the definitive version of the game, which includes being as smooth and bug-free as we can make it. The PC and console versions share code, so that both will benefit from all the performance improvements and bug fixes developed for the ports.
We’re sorry to have to keep you waiting. We’re excited about the improvements in the Sovereign Edition, and have been looking forward to sharing them with you. We’ll announce a new release date as soon as we can.
Sovereign edition got delayed btw
https://www.failbettergames.com/when-is-the-release-date-for-sovereign/
When we last talked about the release date of the Sovereign Edition, we said we expected it to come out in August or September. Unfortunately, we need to delay it, for two reasons.
First, the performance optimisations needed for Sunless Skies to run smoothly on consoles have turned out to be more complex than we expected. Second, the ongoing pandemic has caused severe disruptions that have affected the rate of work.
We’d hoped we’d be able to share a new release date with you. However, the time that will be needed for the remaining optimisations still isn’t clear, and we don’t want to announce a date that we might miss. We’ll let you know as soon as we have a release window we’re confident in.
We realise some people might want us to release the Sovereign Edition on PC first. However, that isn’t really something we can do. We’re not sitting on a release-ready PC version, waiting for the console ports to be finished.
The Sovereign Edition is meant to be the definitive version of the game, which includes being as smooth and bug-free as we can make it. The PC and console versions share code, so that both will benefit from all the performance improvements and bug fixes developed for the ports.
We’re sorry to have to keep you waiting. We’re excited about the improvements in the Sovereign Edition, and have been looking forward to sharing them with you. We’ll announce a new release date as soon as we can.
:^(((((((((((((((((((((