Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Supraworld - First-Person Puzzle Metroidvania from the maker of the brilliant Supraland

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,895
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth


About This Game​

You play an apprentice of the solver's guild. Solvers are the most important people in this world because puzzle storms are rising all over the place, making people's lives harder. You're challenged with graduating your solver's exam by saving the princess from the nearby castle.

Supraworld is a First-Person-Puzzle-Metroidvania. The interconnected world will expand the more upgrades and abilities you find.
The world is filled to the brim with secret areas for you to find. Instead of invisible walls blocking you everywhere, the geometry you see is exactly what you get and what you can use for your traversal.
There is pretty much no useless decoration in the game. Everything you see is there for a specific reason; and it's not to clutter up your monitor with useless details.
A new addition to the franchise are detective cases. In those you're freely deducing who commited one of five murders and you're free to lock up whoever you think is the culprit.

Most of the time is spent exploring, solving puzzles and doing detective work. Combat is a relatively small part of the game and is sometimes also puzzle heavy.

Supraworld trusts you to be clever and is not holding your hand. Therefore the target audience are experienced players who are tired of the same old generic adventure games and are longing for something that challenges and surprises them in new ways.

I loved Supraland. Can't wait to see the next iteration of this guy's work. Plus he made it a little bit of a detective game too? Did someone tell him to make it specifically for me?

Early access should be pretty soon. As of November 20th there were 35 micro-issues to solve before EA is ready to go.
 

NJClaw

OoOoOoOoOoh
Patron
Joined
Aug 30, 2016
Messages
7,678
Location
Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
I just finished Six Inches Under and it only made me more excited for the next game. I think overall it's a bit less creative than the first one, but still a stellar experience. The new approach to combat is definitely a big improvement.

Supraland Crash hasn't been well received on Steam compared to the first game, but I'm thinking about giving it a chance... any opinions?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom