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Supreme Commander is a good game?

kingcomrade

Kingcomrade
Edgy
Joined
Oct 16, 2005
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26,884
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Cognitive Elite HQ
I bought SupCom and have it somewhere, but since I won't play online I'll just remove FA and try that out against those custom AIs. I got bored with vanilla because it seemed mostly to be a Sim City game.
 

Cybranator

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Joined
Apr 19, 2009
Messages
3
I prefer the vanilla version to FA because it doesn't force you into one strategy: Expand out as quickly as possible or get your butt kicked. A good RTS allows for various strategies, whether it's turtling, rushing, developing resources, expanding territories, etc., it should encorporate all. FA introduced a totally new game play and should have just been released as a different game, not an expansion. FA games typically last 10-15 minutes, just too short for a real experience. I like 1-2 hour games.

Yes, there is a vast difference in unit strengths, which is a good thing. I was always turned off by the RTS that allowed silly things like some guy on a horse destroying a tank. Though there is much difference in the power of units, SupCom allows a hoard of smaller units to take down a single larger one, often at a much lower resource cost. I have taken out Commanders with light assault bots, you just need a bunch of them.

I think SupCom is far different (and better) than most RTS games, and I have played nearly all of them, even since Herzog Zwei on the Sega Genesis or the original Empire (turn-based).
 

Cybranator

Novice
Joined
Apr 19, 2009
Messages
3
Not sure why people have a problem with a game having an economic side; This is how RTS has always been. I find the one's that try to eliminate this aspect get boring really quickly. Face it, it's a strategy and tactics game. As with commanding a real military, economics are a large part of it. After all, the term often used is "Armchair General", not "Armchair Sergeant".
 

Dmitron

Arbiter
Joined
Sep 9, 2006
Messages
1,918
All I can recall of Supcom is endlessly building power generators.
 

Cybranator

Novice
Joined
Apr 19, 2009
Messages
3
Stereotypical Villain said:
Yeah, cause building mass extractors and power generators (that never run out of juice ever) = advanced economy. :?

Yes, but isn't as simple as just building a lot of Mex and Gens. It has to be balanced with unit production so as not to stall. I find it more difficult keeping mass up. In most RTS, economy is simply a matter of citizens gathering wood, gold, food, etc. which is usually spent just one time for new units with no worry about their upkeep.
 
Joined
Dec 19, 2007
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4,338
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Bureaukratistan
Cybranator said:
I prefer the vanilla version to FA because it doesn't force you into one strategy: Expand out as quickly as possible or get your butt kicked. A good RTS allows for various strategies, whether it's turtling, rushing, developing resources, expanding territories, etc., it should encorporate all. FA introduced a totally new game play and should have just been released as a different game, not an expansion. FA games typically last 10-15 minutes, just too short for a real experience. I like 1-2 hour games.

Really? I won't buy FA then, why would I want SupCom to be like every other RTS game?
 

Ryuken

Liturgist
Joined
Feb 28, 2005
Messages
606
Location
Belgium
The map control focus of FA is much easier to bear on bigger maps and with more players, once you get to T3 you can start farming those bigger mass fabricators+bigger power gens.

Game still needs a patch to remove T3 air dominance though.
 
Joined
Jun 14, 2008
Messages
6,927
Problem with SupCom was that once you advanced a tier, everything on the previous tier was fucking useless. Tier 1 anti-air cannons couldn't even SCRATCH tier 2 aircraft.

In TA lower tirer units were weaker sure, but they never were outright useless.
 

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