KeighnMcDeath
RPG Codex Boomer
- Joined
- Nov 23, 2016
- Messages
- 15,298
Hmmm.... I hope expansions and CnC get further updates. I really grow tired of the same old in games. Seeing it completed in 19 hours is a little disheartening though.
You can go anywhere and do anything, who forced you to pick herbs? There's an alchemist questline (with cool insider information when you finish it) and that's it. Otherwise, no reason to do that other than with an alchemist build where Alchemy skill works in tandem with your spellbook (and to make so many potions you're invincible if you want to be).Damn I was so excited when I looked at the combat, but you spend most of the time running around doing lame quests and constantly hunting down herbs and shit. Why are games made by dull fucks?
That sounds more promising. The video on the other page said "The player must constantly scrounge food to avoid a sudden drop in combat effectiveness."You can go anywhere and do anything, who forced you to pick herbs? There's an alchemist questline (with cool insider information when you finish it) and that's it. Otherwise, no reason to do that other than with an alchemist build where Alchemy skill works in tandem with your spellbook (and to make so many potions you're invincible if you want to be).Damn I was so excited when I looked at the combat, but you spend most of the time running around doing lame quests and constantly hunting down herbs and shit. Why are games made by dull fucks?
You definitely need to keep up with food consumption but it goes down relatively slowly, only missing a huge chunk if you do a far fast travel or sleep all night. I'm not a fan of such mechanics but it wasn't getting in the way of anything, food is readily available by killing animals and cooks in town have very cheap prepared food & ingredients. One of the quests I finished in early game had a fisherman give me all his fish and that chunk of food when I cooked it lasted me for 60% of the game. The video seems to exaggerate or maybe there was a patch that changed things since then.That sounds more promising. The video on the other page said "The player must constantly scrounge food to avoid a sudden drop in combat effectiveness."You can go anywhere and do anything, who forced you to pick herbs? There's an alchemist questline (with cool insider information when you finish it) and that's it. Otherwise, no reason to do that other than with an alchemist build where Alchemy skill works in tandem with your spellbook (and to make so many potions you're invincible if you want to be).Damn I was so excited when I looked at the combat, but you spend most of the time running around doing lame quests and constantly hunting down herbs and shit. Why are games made by dull fucks?
I liked it, and with the variety of character building, the permadeath system, and wide range of mechanics I could try out many things and cater my build/gameplay to what I enjoyed.Cool do you like it? Is the combat fun?
Main Story was ridiculously easy but that was with me doing all side quests and levelling up beforehand so I was mowing lots of things down. But you can make your own challenge, I've read it compared to a "Skyrim-like Open World" but I would call it more gothic like, no level scaling that I saw, hints/clues in dialogue and area design about which areas are more dangerous, and you can go anywhere and try basically any fight you want and get fucked up if you're not careful.Sounds really good especially when you are tired of Diablo types where you mow down enemies without thinking.
Information about the upcoming expansion.
Release date:
Hello, we have some news about the expansion to the game! We've decided on the release date:
it will be on January 9th, 2025.
The expansion will bring a new path in the main quest story, a new island-like area, new mechanics, and will expand most aspects of the game with additional content.
How the main quest will work:
From the start, there will be a new main questline that leads to a fifth possible ending of the game. Players will be able to switch between the existing main quest and this new line whenever they like.
This means you can start a completely new run or simply continue on your existing save file, as long as you haven't reached one of the four endings yet.
Updates to the core game:
We’ve also prepared nearly 30 different improvements and bug fixes for the core game. This free patch will go live in about one month.
Expansion Details:
Over the next two months, we plan to share posts detailing everything the expansion brings, so you’ll be able to read more about these new features soon.
Feel free to follow the expansion's Steam page:
Expansion: Fishing, Gardening, and Some Lore
Only Two Months Until the Expansion Release.
While you wait, we'll be sharing more about the new mechanics and content in a series of posts.
This is the first of seven posts, so stay tuned for more!
New Mechanic: Fishing
To start fishing, simply equip a fishing rod and cast it toward any water surface.
Each fishing spot has a unique loot pool, with rewards ranging from common fish to divine treasures.
There are even new exclusive items that can only be obtained by fishing.
The expansion will introduce different types of fishing rods, special rings to enhance fishing,
and a new attribute to increase your chances of finding the best loot quickly.
Our goal with mechanics like this is to further enhance the meditative exploration aspect of the game, inviting you to check every lake and river as you journey through each area.
New Mechanic: Gardening
The expansion also unlocks gardening, allowing you to cultivate your own plants.
Each time you plant, you'll harvest an alchemical herb or cooking ingredient the next day. Different houses in various regions will yield unique plants.
For those who’ve already gathered most of the plants in the world, this feature provides an endless source of herbs and ingredients, plus, once a full in-game year passes, there is a new world event which will refresh plant life across the world.
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Since you enjoyed our post sharing lore about one of the gods, we'll continue with more!
This week, we'll talk about:
Veles, the God of the Underworld
Some stories call him the protector of cattle, others say he’s the god of the underworld, and in certain places, he’s even linked to the sun or known as a trickster who looks out for musicians.
In ancient times, having a god protect your cattle was a big deal since a good herd could mean the difference between surviving winter or not.
In the game, we mention these different roles, but he’s mostly known as the god of the underworld.
In old tales, Veles and Perun, the thunder god, are famous for their clashes.
Veles would steal Perun’s cattle, his wife, or even his children just to provoke him. This would lead to fierce battles.
People believed these fights caused dry spells on Earth (when Veles stole from Perun), followed by storms and lightning (as they fought), and then rain when Perun got what was stolen back.
Perun always won, but Veles’s defeat was never permanent - he’d keep coming back from the underworld.
In the game, Veles works alongside Perun against their common foe, but there are hints about their past conflicts, and some endings might even spark a new fight between them.
Veles is one of the key characters in the game. He’s the one who pulls you out of the underworld.
And in the upcoming expansion, you’ll find out that he and Stribog have set up a whole new path for you to follow.
Soon, more lore is coming.
Yeah. I don't understand the new obsession with farming mechanics.Seems a lot of games sure like adding fishing and gardening.
It's for the urbanites who never leave asphalt and will never own a home. Both might as well be contemporary fantasies.Yeah. I don't understand the new obsession with farming mechanics.Seems a lot of games sure like adding fishing and gardening.
Well it is logical when you are adding survival mechanics into games.Yeah. I don't understand the new obsession with farming mechanics.Seems a lot of games sure like adding fishing and gardening.
The game already had very undeveloped survival mechanics.Well it is logical when you are adding survival mechanics into games.Yeah. I don't understand the new obsession with farming mechanics.Seems a lot of games sure like adding fishing and gardening.