hiver
Guest
The thing about Swen and Larian, as much as I like them, is that you don't need to be Roguey to see that their honesty and openness come with certain caveats. They may be pretty frank about the various development disasters, but not until sufficient time has passed and/or they have something positive to balance it out with, and even then there's usually a healthy dose of selectivity and/or creative re-interpretation of facts. It's not hard to come to the conclusion that it was not so much them "falling in love with D:OS" and making it a priority as realizing (far too close to release) that Dragon Commander was beyond repair (at least in terms of becoming a commercial hit). D:OS was enough of a success for them to admit to many of the mistakes relatively soon, but I don't think we're going to get the full story on just how rushed certain parts (i.e. everything past the first act) were, or much focus on the stretch goals that failed to materialize, etc. until the next game (or at least the PS4/GOTY version of D:OS) is out.I do not want to be needlessly negative (lies, I do), but if I had actually bought that game full price that kinda talk would have pissed me off incredibly. They certainly forgot to mention this fact during the DC marketing blitz.In Vincke’s words, Larian “murdered” Dragon Commander—releasing it before it was really done—to focus on Original Sin and pull in some badly needed funds.
Thats because you are telepathic and its all just obvious to you, isnt it?
Its not hard to come to that conclusion is it? hehehe...
Because they are established and relatively liked/known setting.Dragon Commander could have a well done Total War game with more interesting politics (this part they already had done). Those games sell millions of copies.
Divinity setting in that type of game just doesnt gather audience of that kind. Maybe f they keep at it for a few more games but i doubt it. Divinity works as an RPG setting and even so it gets a lot of flack. Thats the problem, not the mechanics or systems.
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