Fun for a while but gets boring fast since there's no planet management at all and all you can do is research and move your fleets around. Meh
That's why I skipped all of these trendy space 4Xs and went for Space Empires V, where you also get to direct the battles. (SE5 drawback is that turn processing seems to start growing exponentially at a certain point. Not certain if later patches cleaned that up as much as possible or not...)Korgan said:I played A Murder of Crows, it was quite neat in some aspects. The combat was unusual and fairly realistic, although you couldn't really do much to win other than set up a good formation and fire at the right targets. Designing ships and fleets was important, but somewhat of a chore, as you had to upgrade all the designs manually all the time. The galaxy map was really basic, they should've at least included the traditional buildings on planets.
JarlFrank said:The real time battles are quite nice but the 4x part is way too shallow for me to be truly enjoyable. Fun for a while but gets boring fast since there's no planet management at all and all you can do is research and move your fleets around. Meh.
I don't like to wallow in hundreds of parameters and to keep a spreadsheet open to be able to play a space 4X and I like to watch lasers go pew-pew. So SotS is just the right mix of depth, action and eye candy for me.Oarfish said:The expansions add strategic features, with a murder of crows you get trade, some planet management, decent diplomacy and a crapload more weaponry, as well as 6 unique races to play with.
NiM82 said:SoTS post Born of Blood fucking rocks, it shits all over SOASE. It's pretty quirky though and very much a love/hate thing. I hated the demo, thought it was shite, then saw a friend playing it and was shocked by how awesome it was post patching and later into a game (demo had limited turns iirc). It takes a little longer than usual for "fun" to kick in, but when it does it's great.
The planet management is streamlined, but tbh unless your going to go all the way and do simcity style building and ground assaults (like Imperium Galactica), focussing on the space side is just fine in my book. Plus what they've taken away from planets they've shovelled into the tactical combat and racial tech differences, etc. The way each race is very unique travel wise is p.interesting. It's also got a pretty comprehensive diplomacy system now, with you able to tell allies to hit certain worlds at a certain turn, or defend etc.
The random encounters rock, how many games are there where trying to rush a research tech can lead to a disaster, capable of killing you? I was researcing AI targetting during a stand off, tried to rush things by boosting the research artificially and was shocked a few turns later to get a notifcation that an AI had escaped the lab, gone rogue and taken over a couple of planets. In effect a new player had joined the game, it proceeded to zerg my undefended core worlds (all fleets on front line) and killed me. Every game I've played I've seen some unique encounter/incidient.
My only problem is the universe feels a bit lifeless, I think the races could do with more character, particularly when it comes to diplomacy which is mostly of the "yes/no" type (something more akin to GalCiv's approach would be better). It's also bit like the original NWN in that it feels like it was designed with multiplayer in mind, with solo games feeling like bot matches as opposed to a campaign (races all start out equal, etc). That being said, it's great fun over a LAN, about the only 4x I'd ever consider playing online tbh.
Don't ever rush research on Antimatter or you could be in for a very nasty surprise. My 2cNiM82 said:The random encounters rock, how many games are there where trying to rush a research tech can lead to a disaster, capable of killing you?
The game still doesn't have a single player campaign but Murder of Crows introduced some pretty nifty scenarios, like Progress Wars that requires to build up a big ass colonization fleet in a limited amount of turns before sending you to a new, nastier galaxy and so on.It's also bit like the original NWN in that it feels like it was designed with multiplayer in mind, with solo games feeling like bot matches as opposed to a campaign (races all start out equal, etc).