E3 Recap
Hi everyone! Jason here to share how E3 went for me and the team. We didn’t have an official presence at E3 this year, but a few of us attended.
Here is a selfie just before my interview (they attempted to make me less shiny).
The biggest thing we noticed was all of the new attendees this year with the public badges. The E3 folks assigned bright neon yellow/green badges to them, so they stood out amidst the clear-plastic dev badges. This turned into an interesting social study for myself. E3’s of the past were filled with devs walking around the show floor, looking tired and apathetic to their surroundings. This year, however, over half of the faces I saw (ie, the public attendees) were filled with excitement and enthusiasm. I know other devs have bemoaned the very crowded show floor, but to me, I was delighted to see so much appreciation for the game industry.
It reminded me of the first time I went to E3 over 15 years ago and how I felt seeing all of the games being presented directly by their developers. Everything was fresh and new. Over time, devs get used to all of that and the luster tends to fade. Seeing a bunch of new faces at E3 this year excited to see everything was truly inspiring. Sure it was more crowded, but I’d rather see crowds of people with amazed looks on their faces than tired devs any day!
Another thing that happened at E3 was running into some amazing Shock fans. It warms my heart whenever someone recognizes us and lets us know how much the Shock series has meant to them, and how much they’re looking forward to our reboot. In general, as you folks have noticed through Discord, I love talking to the community and hearing everyone’s thoughts, and experiencing that in person is even more of a treat
Oh, another thing some of you may have noticed is that I did a few interviews during E3. The interview with NVIDIA and my shiny head has been posted here:
https://www.youtube.com/watch?v=rj52BqZVG-c I did another interview with Epic for Unreal stuff which should be posted soon. In every interview I do, I always do my best to acknowledge our loyal backers and how awesome all of you are
Steam Summer Sale!
It is finally that time of the year again, the Steam Summer Sale! Lots of Nightdive Studios titles discounted up to 85%!
https://goo.gl/EnEM8t
FAQ
Q: Will System Shock be Mac compatible?
A: Yes. Mac, Linux, and Windows
Q: How does the sizing work on the shirts?
A: We will update the Backerkit entry with a sizing chart for both male and female shirts.
Q: Can I use PayPal as my payment method on Backerkit?
A: We're still considering PayPal - hold tight!
Q: How long do I have until I need to finalize my Backerkit survey?
A: A few months before launch, we will send out a number of updates before we're ready to finalize orders.
Q: I pledged at the $75 tier and still have issues with shipping, what gives?
A: We are so sorry with the delay, we were working hard with Backerkit to resolve this issue. At this time, all backers at that tier should no longer have to worry!
If you have any other questions or support needs, please let us know here:
Support.NightdiveStudios.com
See you next time, with another Dev Diary~!
(。・ω・。)ノ♡Karlee Meow