tormund
Arcane
Same goes for that old replacement model IMO, but for all the wrong reasons... I really don't want to know what was going on in its maker's head.The original midwife model is made from the stuff of nightmares.
Same goes for that old replacement model IMO, but for all the wrong reasons... I really don't want to know what was going on in its maker's head.The original midwife model is made from the stuff of nightmares.
Still not as cool as hacking security, followed by a bunch of turrets to kill anything trying to creep up on you. Even if hacking itself was a simplistic minigame.Jacking into cyberspace to override security systems, manipulate tech and remove obstacles 'in the real world' felt very tangible and was just plain cool.
I'd say it's the other way around. For starters you don't have cameras that actually spot you in SS1. You also don't have nearly as bad resource attrition, so fight is a much more straightforward affair although avoidance can still be an option when faced with enemies that don't drop ammo or have a good chance of injuring you (autobombs, hoppers).Horror aspects are a major difference. SS2 was horror in a 'it's dark and loud in here and there are insane monkeys looking to rip me to pieces'... quite overt.
SS1 was like oh shit a camera just spotted me and I hear a heavy mech activating. I have nowhere to hide! Quite different.
I really don't want to know what was going on in its maker's head.
And bits and pieces of the divine Louise Brooks, which makes it twice as disturbing.The original midwife model is made from the stuff of nightmares.
Some low-poly 3d is genuinely good, though.Nah, Minecraft and stuff like Eldritch, Delver etc - it's fapping on mid-1990s 3D, the time for early 2000-s 3D hasn't come yet.
My brain may be leaking here, but I'm pretty sure most (if not all?) of the Cyberspace tools were actually picked up in Cyberspace itself.I thought the SS1 Cyberspace was really cool. An alternate gameplay mode with its own set of rules and tools. I liked how you had to find those tools in the real world.
I don't know what you mean by "semi-hipstery" but the arguments in favour of TDP over Metal Age are perfectly sound. Thief II desperately needed its own "Gold" version; don't forget that one level near the end of the game is essentially a repeat of the level directly before it, just with some additional objectives on the top floor and some extra guards. I was stunned when I first finished that mission. I remember starting it out and playing through the beginning without batting an eyelid, expecting there to be another Assassins! switcheroo, but no. Last level was fantastic though. Then there are also the arguments about variety and the obvious mistakes with the "world-building" aspect of Thief II (only an issue because its predecessor and most other LGS games are so fantastic in that regard).Hmmm. I think Thief 2 being considered inferior to TDP is a semi-hipstery thing that has only recently become a kind of conventional wisdom.
Man how many more years are screenshots of that out-of-date model going to be circulated? voodoo47 you guys should replace that.
In late 1990-s/early 2000-s pixelated graphics of earlier games were considered "aged badly". Now they're back in fashion. Give it 5-10 years, and there will be hipsters and whatnot fapping on early low-poly 3D.
I like the music in SS1 more than in SS2.
I already fap over early 3D games from a graphical standpoint (less so than gameplay though). Every 3D game today looks generic as fuck and indifferent from one another, though of course art direction plays a big role in that too. There's a special charm to early 3D that will never be replicated.
Also lol @SS1 beating SS2 in the poll. I guess the following explains why:
"System Shock 1 because it's older so it makes me more monocled."
The music is just too intense.
OTOH SS1's music was full of random noises that weren't all that distinct from the ones made by enemies and muddled already limited audio landscape into near uselessness.I like the music in SS1 more than in SS2.
This is partially the "fault" of System Shock 2 taking full advantage of sound. I turned off the music in SS2 because it made it more difficult to hear enemies moving around. But yeah it is better.