Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
Really, this game is a CRPG shoehorned into a roguelike game. The way it follows a linear storyline makes it pretty fucking boring to play with permadeath, especially with some of the design decisions. It may have been tweaked by now, but the biggest annoyance to me when I played was the random "boss" monsters that could spawn with absurd combinations of abilities and steamroll you in 1 hit. Shit like that.
Really, I am a huge fan of roguelikes, but this game doesn't seem like its designed to be played with the "permadeath" modes.
I see they now added an "item vault" where you can transfer items from character to character, which is one of the stupidest ideas I've ever heard of for a "roguelike" game. It's a single player game, sure, but there's still a competitive aspect and you have to admit that being able to pass items from character to character is stupid.
Also, I'm very butthurt about the donator-only bonuses and character classes, especially since you can't even use them unless you have an active internet connection while playing.
Really, I am a huge fan of roguelikes, but this game doesn't seem like its designed to be played with the "permadeath" modes.
I see they now added an "item vault" where you can transfer items from character to character, which is one of the stupidest ideas I've ever heard of for a "roguelike" game. It's a single player game, sure, but there's still a competitive aspect and you have to admit that being able to pass items from character to character is stupid.
Also, I'm very butthurt about the donator-only bonuses and character classes, especially since you can't even use them unless you have an active internet connection while playing.