Elwro
Arcane
At least in the 2nd and 3rd Avernum there were battles with more than a dozen enemies, but they were few and far between.
AndhairaX said:The combat , dialogue and story in his game is currently superior to eschalon's combat (though eschalon is the better game overall)
That explains why he likes Fallout 3 so much. Shitty combat, but great story and strong dialogue AMIRITE?Davaris said:He's not into to combat so much and thinks other things in RPGs are more important.
Nah, that's why is games have hardly any combat and depend on non-combat skills (like dialogue) even more that games like PS:T.Claw said:That explains why he likes Fallout 3 so much. Shitty combat, but great story and strong dialogue AMIRITE?Davaris said:He's not into to combat so much and thinks other things in RPGs are more important.
Claw said:That explains why he likes Fallout 3 so much. Shitty combat, but great story and strong dialogue AMIRITE?Davaris said:He's not into to combat so much and thinks other things in RPGs are more important.
Wyrmlord said:I really don't what Jeff Vogel wants from a RPG.
Agreed. Like, wtf?!OldSkoolKamikaze said:For someone who makes some pretty good RPGs, he's got pretty poor taste in games.
Fenril said:Arcanum combat? BG2 combat? fallout 1 and 2 combat? PS:T combat? Ultima7 combat...shite, some more fun than others, others more reliant in exploiting the poor balance than others, but from a depth and challenge perspective as compared to say chess...I think in these glorious titles there is not enough depth for checkers.
Not that combat design in most Vogel game's didnt suck, it did, badly. His battle disciplines feature in the latest avernum was turn in the right direction but needed polish.
What im trying to say is maybe beyond ideals regarding what for example a good turn based combat system would be, sure as hell there arent good examples to refer to and say "LOOK, THIS IS HOW ITS DONE RIGHT"...thats my personal impression. Not a single one. That has the the RPG label at least.
Fenril said:So what you are saying basicly is UNLESS the "rpg" is a Final Fantasy Tactics clone or something like JA2 for example it is perfectly reasonable to expect craptastic combat...because thats the way things are. Sure.
Fenril said:And of course in a "tactical rpg" its perfectly reasonable to expect deep,interesting and challenging combat AS WELL as a lack of deep interaction with the environment and characters, lack of dialogue trees, lack of C&C, lack of exploration, lack of deep character development beyond stats and so on...
Fenril said:Is JA2 a good RPG? is FFT a good RPG? Or are they squad based strategy games with some stats for character development and mostly linear story sequences laid down on top in different doses?